My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Princess Inferno Dragon
Zap
Bats Mortar Princess Inferno Dragon
Barbarian Barrel
Mortar Princess Electro Wizard
The Log
Princess
Earthquake
Mortar
Arrows
Bats Princess
Royal Delivery
Bats Princess Electro Wizard Inferno Dragon
Fireball
Mortar Princess Electro Wizard Inferno Dragon
Poison
Bats Mortar Princess Electro Wizard
Lightning
Mortar Electro Wizard Inferno Dragon Goblinstein
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Princess Mortar Electro Wizard Inferno Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Princess

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Inferno Dragon
Arrows
Mortar
Mortar
Bats Arrows The Log
The Log
Mortar Princess
Princess
The Log
Electro Wizard
Inferno Dragon
Bats
Goblinstein

Defense Synergies 0 13

Bats
Mortar The Log Electro Wizard Inferno Dragon
Arrows
Mortar
Mortar
Bats Arrows The Log Princess Electro Wizard Inferno Dragon
The Log
Bats Mortar Princess Electro Wizard Inferno Dragon
Princess
Mortar The Log
Electro Wizard
Bats Mortar The Log Inferno Dragon
Inferno Dragon
Bats Mortar The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log Electro Wizard
Inferno Dragon Bats Mortar The Log Electro Wizard
Mortar Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Mortar Electro Wizard
Arrows The Log Princess
Arrows The Log Bats Electro Wizard
Bats Electro Wizard Inferno Dragon Arrows Mortar Princess
Arrows The Log Electro Wizard
Inferno Dragon Mortar Princess
Electro Wizard
Bats Electro Wizard Arrows The Log Princess
Arrows Inferno Dragon Bats Princess Electro Wizard
Mortar Bats The Log Electro Wizard
Bats Arrows Mortar The Log Princess Electro Wizard
Inferno Dragon Mortar Electro Wizard
Mortar The Log Electro Wizard Inferno Dragon
Bats Arrows Mortar Electro Wizard
Arrows Mortar Bats The Log Electro Wizard
Arrows Mortar The Log Bats Princess Electro Wizard Inferno Dragon
Mortar Electro Wizard Inferno Dragon
Bats Arrows The Log Electro Wizard
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Arrows Mortar The Log Inferno Dragon
Bats The Log Electro Wizard
Bats The Log Electro Wizard
Inferno Dragon
Arrows Bats Princess Electro Wizard
Bats Electro Wizard
Inferno Dragon
Electro Wizard Bats Mortar The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Arrows The Log Electro Wizard
Princess
Electro Wizard Bats Mortar The Log Inferno Dragon
Bats Arrows The Log Princess Electro Wizard Inferno Dragon
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Mortar The Log
Arrows Mortar The Log Princess Electro Wizard
Arrows The Log
Arrows The Log
Arrows Mortar The Log
Arrows Bats Princess
Arrows Mortar The Log Princess
Arrows The Log Princess
Arrows The Log Mortar
Bats Electro Wizard
Arrows Mortar The Log Princess Electro Wizard
Arrows Princess
Mortar The Log Princess
Arrows Mortar Princess
Princess Arrows Mortar The Log
Arrows Mortar The Log Princess
Arrows Mortar The Log Princess
Arrows Mortar
Bats
Arrows Mortar The Log Princess Electro Wizard
Arrows Mortar The Log Princess
The Log
Arrows Princess
The Log
Arrows Mortar The Log
Arrows The Log Mortar Princess
Inferno Dragon
Arrows Mortar The Log Princess Electro Wizard
Arrows Mortar The Log Princess
Arrows Mortar The Log
Bats Arrows Princess Electro Wizard
Electro Wizard Bats
Arrows Mortar The Log
Arrows Princess Electro Wizard
Arrows The Log Princess
Electro Wizard Bats Princess
Arrows Princess Electro Wizard
Arrows The Log
Princess Electro Wizard
Arrows The Log Mortar Princess
Arrows
Bats The Log Princess Electro Wizard
Bats Princess Electro Wizard
Mortar The Log Princess Electro Wizard
Inferno Dragon
Mortar

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