My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rune Giant Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Wall Breakers Rune Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Wall Breakers Prince
Giant Snowball
Bomber Goblin Gang Wall Breakers
Zap
Bomber Goblin Gang Mortar Wall Breakers Prince
Barbarian Barrel
Bomber Goblin Gang Mortar Wall Breakers
The Log
Bomber Goblin Gang Wall Breakers Prince
Earthquake
Bomber Goblin Gang Mortar
Arrows
Bomber Goblin Gang Wall Breakers
Royal Delivery
Bomber Goblin Gang Wall Breakers Prince
Fireball
Bomber Goblin Gang Mortar Wall Breakers
Poison
Bomber Goblin Gang Mortar
Lightning
Mortar Prince Goblinstein
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Goblin Gang Mortar Rune Giant Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Prince
Goblin Gang
Mortar Prince
Mortar
Bomber Goblin Gang The Log
Wall Breakers
The Log
Rune Giant
Prince
Bomber Goblin Gang The Log
The Log
Mortar Wall Breakers Prince
Goblinstein

Defense Synergies 1 6

Bomber
Mortar The Log
Goblin Gang
Mortar Prince The Log
Mortar
Bomber Goblin Gang The Log
Wall Breakers
Rune Giant
Prince
The Log Goblin Gang
The Log
Prince Bomber Goblin Gang Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar The Log
Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince Bomber
Prince Goblin Gang Mortar
Bomber Prince The Log
Goblin Gang The Log Bomber
Goblin Gang Mortar
The Log
Goblin Gang Mortar Prince
Goblin Gang Bomber Prince
Goblin Gang Bomber The Log
Goblin Gang
Mortar Prince Bomber Goblin Gang The Log
Bomber Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince
Goblin Gang Mortar Prince The Log Goblinstein
Bomber Goblin Gang Mortar Prince
Mortar Bomber Goblin Gang Prince The Log
Mortar The Log Bomber
Mortar Prince
Bomber Goblin Gang Prince The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Bomber Goblin Gang Mortar Prince The Log
Goblin Gang Prince The Log
Goblin Gang Prince The Log
Goblin Gang Prince
Goblinstein Goblin Gang
Goblin Gang Prince
Prince
Goblinstein Mortar Prince The Log
Goblin Gang
Prince
Prince The Log
Prince Goblin Gang
Bomber
Goblin Gang Bomber Mortar Prince The Log Goblinstein
Bomber The Log
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
Prince The Log
Bomber Mortar The Log Goblinstein
Goblinstein
Bomber Mortar The Log
The Log
The Log Mortar
Goblin Gang Prince
Mortar Prince The Log
Mortar The Log
Mortar
Mortar Prince The Log
Bomber Mortar The Log
Mortar The Log
Mortar
Bomber
Bomber Mortar Prince The Log
Bomber Mortar The Log
Prince The Log
Prince The Log
Mortar The Log
The Log Bomber Mortar Goblinstein
Mortar The Log
Mortar Prince The Log
Mortar The Log
Goblinstein
Bomber Mortar The Log
Prince
The Log
Goblin Gang Prince Goblinstein
The Log
Goblin Gang Prince
The Log Bomber Mortar
Prince
Goblin Gang The Log
Mortar Prince The Log
Prince
Mortar

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