My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Archers Wall Breakers
Zap
Archers Wall Breakers
Barbarian Barrel
Ice Spirit Archers Knight Wall Breakers
The Log
Ice Spirit Archers Wall Breakers
Earthquake
Archers
Arrows
Ice Spirit Archers Wall Breakers
Royal Delivery
Ice Spirit Archers Knight Wall Breakers P.E.K.K.A
Fireball
Archers Wall Breakers
Poison
Archers
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Wall Breakers Archers Knight Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Zap Wall Breakers

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Archers Wall Breakers
Zap
Ice Spirit Fireball Mirror P.E.K.K.A Archers Knight Wall Breakers
Archers
Knight Ice Spirit Zap Wall Breakers P.E.K.K.A
Knight
Ice Spirit Archers Wall Breakers Zap Fireball
Fireball
Zap Mirror Knight Wall Breakers
Mirror
Zap Fireball Wall Breakers
Wall Breakers
Knight Ice Spirit Zap Archers Fireball Mirror
P.E.K.K.A
Ice Spirit Zap Archers

Defense Synergies 5 9

Ice Spirit
Zap Archers Knight Fireball P.E.K.K.A
Zap
Ice Spirit Fireball Mirror Archers Knight P.E.K.K.A
Archers
Knight Ice Spirit Zap P.E.K.K.A
Knight
Archers Ice Spirit Zap Fireball
Fireball
Zap Mirror Ice Spirit Knight
Mirror
Zap Fireball
Wall Breakers
P.E.K.K.A
Ice Spirit Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
P.E.K.K.A Ice Spirit Zap Knight
P.E.K.K.A Archers Knight
P.E.K.K.A Knight
Fireball P.E.K.K.A
Fireball Zap Archers
Ice Spirit Zap Archers Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A
Knight Ice Spirit Archers
Archers Zap Knight Fireball
Zap Archers Fireball
P.E.K.K.A Ice Spirit Zap Knight Fireball
Fireball Ice Spirit Zap P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit Zap Fireball P.E.K.K.A
Knight Fireball P.E.K.K.A
Ice Spirit Fireball Zap Archers Knight
Zap Ice Spirit Archers Knight Fireball
P.E.K.K.A
Archers Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Knight
P.E.K.K.A Ice Spirit Zap Knight
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight
Fireball Ice Spirit Zap Archers
P.E.K.K.A Archers Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Knight Fireball
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball
Archers Fireball
Ice Spirit Zap Archers Knight Fireball P.E.K.K.A
Zap Archers Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: