My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Barbarians Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Witch Prince P.E.K.K.A
Fireball
Barbarians Wizard Skeleton Army Witch
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Witch Prince
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Poison Barbarians Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Poison Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Prince P.E.K.K.A
Skeleton Army
Poison
P.E.K.K.A Prince The Log
Witch
Prince P.E.K.K.A
Prince
Wizard Poison Witch The Log
P.E.K.K.A
Poison Wizard Witch The Log
The Log
Poison Prince P.E.K.K.A

Defense Synergies 2 10

Barbarians
Skeleton Army
Wizard
Skeleton Army Prince P.E.K.K.A The Log
Skeleton Army
Barbarians Wizard Prince The Log
Poison
The Log
Witch
Prince The Log
Prince
The Log Wizard Skeleton Army Witch
P.E.K.K.A
The Log Wizard
The Log
Prince P.E.K.K.A Wizard Skeleton Army Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Skeleton Army P.E.K.K.A Witch Prince The Log
Barbarians Skeleton Army Witch Prince P.E.K.K.A
Barbarians Skeleton Army Witch Prince P.E.K.K.A
Barbarians Skeleton Army Poison Prince P.E.K.K.A The Log
Skeleton Army The Log
Wizard Poison Witch
Barbarians Poison P.E.K.K.A The Log
Barbarians Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Poison Witch Wizard The Log
Wizard Poison Witch
Barbarians Skeleton Army Prince P.E.K.K.A Wizard Witch The Log
Wizard Skeleton Army Barbarians Poison Witch Prince P.E.K.K.A The Log
Barbarians Skeleton Army P.E.K.K.A Prince
Barbarians Skeleton Army Prince P.E.K.K.A The Log
Barbarians Wizard Skeleton Army Poison Witch Prince P.E.K.K.A
Barbarians Wizard Skeleton Army Witch Prince The Log
Wizard Poison Witch The Log Barbarians
Barbarians P.E.K.K.A Prince
Wizard Skeleton Army Barbarians Poison Witch Prince P.E.K.K.A The Log
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Prince P.E.K.K.A
Poison Wizard Prince The Log
Barbarians Skeleton Army P.E.K.K.A Witch Prince The Log
Skeleton Army Prince P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Skeleton Army Witch Prince
Wizard Poison Witch
Skeleton Army Prince P.E.K.K.A Barbarians Witch
P.E.K.K.A Barbarians Skeleton Army Prince
P.E.K.K.A Barbarians Skeleton Army Poison Witch Prince The Log
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Witch Prince
Skeleton Army P.E.K.K.A Barbarians Poison Prince The Log
Barbarians Skeleton Army Prince P.E.K.K.A Wizard Witch
Wizard Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Poison Prince P.E.K.K.A The Log
Poison Barbarians Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Barbarians Poison Prince The Log
Wizard Poison The Log
Wizard Poison Witch
Wizard Poison Witch The Log
Poison The Log Wizard
Poison The Log Wizard
Poison Prince
Poison Wizard Prince The Log
Poison Wizard
Poison The Log
Poison
Poison Prince The Log
Wizard Poison Witch The Log
Wizard Poison The Log
Poison
Wizard Poison Prince The Log
Wizard Poison Witch The Log
Poison Prince The Log
Wizard Poison
Prince The Log
Barbarians Poison The Log
Poison The Log Wizard Witch
Witch
Poison The Log Wizard Witch
Wizard Poison Witch Prince The Log
Poison The Log
Poison Wizard Witch
Wizard Poison Witch
Poison Wizard The Log
Poison
P.E.K.K.A Prince
Wizard Poison The Log
Barbarians Skeleton Army Witch Prince
Poison Wizard Witch
The Log
Poison Wizard Prince
The Log Wizard Poison
Poison
Prince P.E.K.K.A
Poison Witch The Log
Poison Witch
Poison Witch Prince The Log
Prince P.E.K.K.A
Wizard
Poison

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