My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Musketeer Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Skeleton Dragons Musketeer Battle Ram Goblin Barrel Skeleton Army
Zap
Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Musketeer Battle Ram Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Battle Ram Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Skeleton Dragons Goblin Barrel Skeleton Army
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Musketeer Battle Ram Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Musketeer Battle Ram Wizard Goblin Barrel Skeleton Army
Poison
Skeleton Dragons Musketeer Wizard Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A Musketeer Battle Ram Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Skeleton Dragons Mini P.E.K.K.A Musketeer Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Skeleton Dragons Musketeer Wizard
Musketeer
Mini P.E.K.K.A Battle Ram P.E.K.K.A
Battle Ram
Musketeer Goblin Barrel P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Battle Ram Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Skeleton Dragons Musketeer Battle Ram Wizard Goblin Barrel

Defense Synergies 0 11

Skeleton Dragons
Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A
Mini P.E.K.K.A
Skeleton Dragons Musketeer Wizard Skeleton Army
Musketeer
Skeleton Dragons Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Battle Ram
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
P.E.K.K.A
Skeleton Dragons Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Musketeer Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer
Skeleton Dragons Skeleton Army Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons Musketeer Wizard
Wizard Skeleton Army Skeleton Dragons Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Dragons Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A
Skeleton Dragons Musketeer Wizard Skeleton Army
Wizard Skeleton Dragons Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Skeleton Dragons Wizard Skeleton Army Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Dragons Wizard Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Dragons Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Dragons Musketeer Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Dragons Musketeer Skeleton Army
Skeleton Army Skeleton Dragons Mini P.E.K.K.A Musketeer P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer
Wizard Skeleton Dragons
Skeleton Dragons Wizard Musketeer
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A Musketeer
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
Skeleton Dragons Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Wizard
Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Mini P.E.K.K.A
Skeleton Dragons Musketeer Wizard
Skeleton Dragons
P.E.K.K.A
Wizard
Musketeer Skeleton Army
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer P.E.K.K.A
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Musketeer
P.E.K.K.A
Skeleton Dragons Wizard

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