My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Goblin Curse Clone Tornado Void Bowler Executioner Cannon Cart Electro Giant Princess Bandit Fisherman Phoenix Lumberjack Night Witch Mother Witch Graveyard Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Heal Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Curse Clone
Giant Snowball
Skeletons Fire Spirit Spear Goblins Goblin Curse Clone
Zap
Skeletons Fire Spirit Spear Goblins Goblin Curse Clone
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Spear Goblins Heal Spirit Goblin Curse Clone
The Log
Skeletons Fire Spirit Ice Spirit Spear Goblins Heal Spirit Goblin Curse Clone
Earthquake
Skeletons Spear Goblins Clone
Arrows
Skeletons Fire Spirit Ice Spirit Spear Goblins Heal Spirit Goblin Curse Clone
Royal Delivery
Skeletons Fire Spirit Ice Spirit Spear Goblins Heal Spirit Clone P.E.K.K.A
Fireball
Clone
Poison
Spear Goblins Goblin Curse Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Heal Spirit Goblin Curse Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Heal Spirit Spear Goblins Goblin Curse Clone P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Goblin Curse
Ice Spirit
P.E.K.K.A Spear Goblins Goblin Curse
Spear Goblins
Ice Spirit Heal Spirit Goblin Curse
Heal Spirit
Spear Goblins P.E.K.K.A
Goblin Curse
Fire Spirit Ice Spirit Spear Goblins
Clone
P.E.K.K.A
Fire Spirit Ice Spirit Heal Spirit

Defense Synergies 0 10

Skeletons
Fire Spirit Ice Spirit Spear Goblins P.E.K.K.A
Fire Spirit
Skeletons Ice Spirit Spear Goblins P.E.K.K.A
Ice Spirit
Skeletons Fire Spirit Spear Goblins P.E.K.K.A
Spear Goblins
Skeletons Fire Spirit Ice Spirit P.E.K.K.A
Heal Spirit
Goblin Curse
Clone
P.E.K.K.A
Skeletons Fire Spirit Ice Spirit Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
P.E.K.K.A Skeletons Ice Spirit Goblin Curse
P.E.K.K.A Skeletons Fire Spirit Goblin Curse
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A
Skeletons Fire Spirit Spear Goblins
Fire Spirit Ice Spirit Spear Goblins Goblin Curse
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Skeletons Fire Spirit Ice Spirit Spear Goblins
Goblin Curse Skeletons Spear Goblins
Spear Goblins Goblin Curse
P.E.K.K.A Skeletons Fire Spirit Ice Spirit Goblin Curse
Fire Spirit Ice Spirit Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Ice Spirit Goblin Curse P.E.K.K.A
Skeletons P.E.K.K.A
Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Ice Spirit Spear Goblins Goblin Curse
P.E.K.K.A Goblin Curse
Fire Spirit Spear Goblins Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Spear Goblins
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Fire Spirit Skeletons Ice Spirit Goblin Curse
P.E.K.K.A Skeletons Spear Goblins
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons Ice Spirit Spear Goblins
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Goblin Curse
Skeletons Ice Spirit Spear Goblins P.E.K.K.A
Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Fire Spirit Goblin Curse
Fire Spirit Ice Spirit Spear Goblins Goblin Curse
Fire Spirit
Fire Spirit Ice Spirit Goblin Curse
Fire Spirit
Fire Spirit Goblin Curse
Fire Spirit
Spear Goblins
Fire Spirit
Fire Spirit Goblin Curse
Goblin Curse Fire Spirit Ice Spirit
Goblin Curse
Fire Spirit Goblin Curse
Ice Spirit
Ice Spirit
P.E.K.K.A
Goblin Curse
Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Goblin Curse
P.E.K.K.A
Ice Spirit

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