My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Hogs Miner Inferno Dragon
Giant Snowball
Spear Goblins Goblin Gang Royal Hogs Miner Inferno Dragon
Zap
Spear Goblins Goblin Gang Royal Hogs Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Rascals Royal Hogs
The Log
Spear Goblins Goblin Gang Rascals Royal Hogs
Earthquake
Spear Goblins Goblin Gang Royal Hogs
Arrows
Spear Goblins Goblin Gang Rascals Royal Hogs
Royal Delivery
Spear Goblins Goblin Gang Rascals Royal Hogs P.E.K.K.A Miner Inferno Dragon
Fireball
Goblin Gang Rascals Royal Hogs Inferno Dragon
Poison
Spear Goblins Goblin Gang Rascals Royal Hogs
Lightning
Inferno Dragon Goblinstein
Rocket
Rascals Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Miner Inferno Dragon Rascals Royal Hogs Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Miner Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang Rascals Royal Hogs Inferno Dragon
Goblin Gang
Miner Spear Goblins Royal Hogs P.E.K.K.A
Rascals
Spear Goblins Miner
Royal Hogs
Spear Goblins Goblin Gang
P.E.K.K.A
Goblin Gang
Miner
Spear Goblins Goblin Gang Rascals Inferno Dragon
Inferno Dragon
Spear Goblins Miner
Goblinstein

Defense Synergies 0 8

Spear Goblins
Goblin Gang Rascals P.E.K.K.A Inferno Dragon
Goblin Gang
Spear Goblins Rascals P.E.K.K.A Miner Inferno Dragon
Rascals
Spear Goblins Goblin Gang
Royal Hogs
P.E.K.K.A
Spear Goblins Goblin Gang
Miner
Goblin Gang
Inferno Dragon
Spear Goblins Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
P.E.K.K.A Inferno Dragon Goblin Gang Rascals
Goblin Gang P.E.K.K.A Rascals Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Rascals
P.E.K.K.A
Goblin Gang Spear Goblins Rascals
Inferno Dragon Spear Goblins Goblin Gang Rascals
Rascals P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Rascals
Goblin Gang Spear Goblins Rascals Miner
Goblin Gang Spear Goblins Rascals
Inferno Dragon Spear Goblins Goblin Gang Rascals
P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Rascals
Goblin Gang Rascals P.E.K.K.A Inferno Dragon
Goblin Gang Rascals P.E.K.K.A
Spear Goblins Goblin Gang Rascals
Spear Goblins Rascals Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Rascals Spear Goblins P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins P.E.K.K.A
Goblin Gang Miner Inferno Dragon
Goblin Gang P.E.K.K.A Spear Goblins Rascals
Goblin Gang P.E.K.K.A Rascals
P.E.K.K.A Goblin Gang Rascals Inferno Dragon
Goblin Gang Rascals
Goblin Gang Rascals P.E.K.K.A Spear Goblins
P.E.K.K.A Rascals Inferno Dragon
P.E.K.K.A Spear Goblins Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Rascals
P.E.K.K.A
Rascals P.E.K.K.A Goblin Gang
Rascals
Goblin Gang Rascals Spear Goblins P.E.K.K.A Inferno Dragon
Rascals P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Miner
Miner
Rascals
Spear Goblins
Miner
Goblin Gang
Miner
Miner
Spear Goblins
Miner
Inferno Dragon
Miner
Miner
Miner
Miner
P.E.K.K.A
Spear Goblins Goblin Gang
Miner Goblin Gang Rascals
P.E.K.K.A
Goblin Gang Rascals
Miner
P.E.K.K.A Inferno Dragon

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