My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Dart Goblin Guards
Zap
Goblin Gang Dart Goblin Guards
Barbarian Barrel
Goblin Gang Tesla Dart Goblin Guards
The Log
Goblin Gang Dart Goblin Guards
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Dart Goblin Guards
Royal Delivery
Goblin Gang Dart Goblin Guards P.E.K.K.A
Fireball
Goblin Gang Tesla Dart Goblin
Poison
Goblin Gang Dart Goblin Guards
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Guards Tesla Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Dart Goblin Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin P.E.K.K.A
Tesla
Dart Goblin
Goblin Gang P.E.K.K.A The Log Mega Knight
Guards
The Log
P.E.K.K.A
Goblin Gang Dart Goblin The Log
The Log
Dart Goblin Guards P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin The Log
Goblinstein

Defense Synergies 3 12

Goblin Gang
Tesla Dart Goblin Guards P.E.K.K.A The Log
Tesla
Goblin Gang The Log Dart Goblin Guards
Dart Goblin
Goblin Gang Tesla Guards P.E.K.K.A The Log Mega Knight
Guards
Goblin Gang Tesla Dart Goblin The Log
P.E.K.K.A
The Log Goblin Gang Dart Goblin
The Log
Tesla P.E.K.K.A Goblin Gang Dart Goblin Guards Mega Knight
Mega Knight
Dart Goblin The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log
P.E.K.K.A Goblin Gang Tesla Dart Goblin The Log Mega Knight
Goblin Gang Tesla P.E.K.K.A Mega Knight Dart Goblin
Tesla P.E.K.K.A Goblin Gang Dart Goblin Guards Mega Knight
P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Tesla Dart Goblin Guards Mega Knight
Tesla Dart Goblin Goblin Gang
Tesla Dart Goblin P.E.K.K.A The Log Mega Knight
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Guards Tesla Dart Goblin Mega Knight
Goblin Gang Dart Goblin Guards Tesla The Log Mega Knight
Tesla Goblin Gang Dart Goblin
Tesla P.E.K.K.A Mega Knight Goblin Gang Guards The Log
Mega Knight Goblin Gang Tesla Dart Goblin Guards P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla Mega Knight
Goblin Gang Tesla P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Goblin Gang P.E.K.K.A
Tesla Mega Knight Goblin Gang Dart Goblin Guards The Log
The Log Tesla Dart Goblin Guards Mega Knight
P.E.K.K.A Tesla Dart Goblin
Goblin Gang Mega Knight Tesla Dart Goblin Guards P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Tesla P.E.K.K.A
Goblin Gang Tesla The Log Mega Knight
Goblin Gang Guards P.E.K.K.A Mega Knight The Log
Goblin Gang Guards P.E.K.K.A Mega Knight Tesla The Log
P.E.K.K.A Goblin Gang Tesla Guards Mega Knight
Goblin Gang Tesla Dart Goblin
Goblin Gang Guards P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Gang Tesla Dart Goblin Guards
P.E.K.K.A Mega Knight Tesla Dart Goblin Guards
P.E.K.K.A Mega Knight Guards The Log
P.E.K.K.A Mega Knight Goblin Gang Tesla Guards
Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Guards Dart Goblin P.E.K.K.A The Log
Mega Knight Tesla Dart Goblin P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
The Log Mega Knight
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Goblin Gang Guards
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin Guards
Dart Goblin The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Goblin Gang Dart Goblin Guards
Dart Goblin
The Log
Goblin Gang Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin P.E.K.K.A Mega Knight
Goblin Gang Dart Goblin Guards The Log
Dart Goblin
Dart Goblin The Log Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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