My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Goblins Musketeer Battle Ram Guards
Zap
Goblins Battle Ram Guards
Barbarian Barrel
Goblins Musketeer Battle Ram Guards Magic Archer
The Log
Goblins Musketeer Battle Ram Guards
Earthquake
Guards
Arrows
Goblins Guards
Royal Delivery
Goblins Musketeer Battle Ram Guards P.E.K.K.A Magic Archer
Fireball
Musketeer Battle Ram Magic Archer
Poison
Musketeer Guards Magic Archer
Lightning
Musketeer Battle Ram Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Guards Musketeer Battle Ram Magic Archer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Barbarian Barrel Guards Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Musketeer
Battle Ram Barbarian Barrel P.E.K.K.A
Battle Ram
Magic Archer Goblins Musketeer Barbarian Barrel P.E.K.K.A
Rocket
Barbarian Barrel
Musketeer Battle Ram P.E.K.K.A
Guards
P.E.K.K.A
Magic Archer Musketeer Battle Ram Barbarian Barrel
Magic Archer
Battle Ram P.E.K.K.A

Defense Synergies 1 9

Goblins
Musketeer Barbarian Barrel Magic Archer
Musketeer
Guards Goblins Barbarian Barrel P.E.K.K.A
Battle Ram
Rocket
Barbarian Barrel
Goblins Musketeer Guards P.E.K.K.A Magic Archer
Guards
Musketeer Barbarian Barrel Magic Archer
P.E.K.K.A
Musketeer Barbarian Barrel
Magic Archer
Goblins Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Barbarian Barrel Magic Archer
P.E.K.K.A Goblins Musketeer
Rocket P.E.K.K.A Goblins Musketeer
P.E.K.K.A Goblins Musketeer Guards
Rocket Barbarian Barrel P.E.K.K.A
Barbarian Barrel Goblins Musketeer Guards Magic Archer
Musketeer Rocket Magic Archer
Rocket Musketeer Barbarian Barrel P.E.K.K.A Magic Archer
P.E.K.K.A Goblins Musketeer
Guards Goblins Musketeer Barbarian Barrel
Goblins Guards Musketeer Barbarian Barrel Magic Archer
Musketeer Magic Archer
P.E.K.K.A Musketeer Rocket Guards
Rocket Goblins Barbarian Barrel Guards P.E.K.K.A Magic Archer
P.E.K.K.A
Rocket P.E.K.K.A
Goblins Musketeer P.E.K.K.A
Goblins Musketeer Barbarian Barrel Guards Magic Archer
Barbarian Barrel Musketeer Guards Magic Archer
P.E.K.K.A Musketeer
Goblins Musketeer Barbarian Barrel Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Barbarian Barrel P.E.K.K.A
Musketeer Rocket Barbarian Barrel Magic Archer
Guards P.E.K.K.A Goblins Musketeer Rocket
Rocket Guards P.E.K.K.A Musketeer Barbarian Barrel
P.E.K.K.A Musketeer Guards
Rocket Musketeer Magic Archer
Rocket Guards P.E.K.K.A Goblins Musketeer
P.E.K.K.A
Rocket P.E.K.K.A Goblins Barbarian Barrel Magic Archer
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
Rocket P.E.K.K.A Guards
Rocket P.E.K.K.A Guards
Musketeer Magic Archer
Guards Goblins Musketeer Rocket Barbarian Barrel P.E.K.K.A Magic Archer
Musketeer Barbarian Barrel P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Rocket Barbarian Barrel Guards
Musketeer Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Musketeer Rocket Barbarian Barrel Guards
Rocket Barbarian Barrel Magic Archer
Musketeer Rocket Magic Archer
Musketeer Magic Archer
Barbarian Barrel Magic Archer
Rocket Goblins Musketeer Guards
Rocket Musketeer Barbarian Barrel Magic Archer
Musketeer Rocket Magic Archer
Rocket Musketeer Barbarian Barrel Magic Archer
Musketeer Rocket Barbarian Barrel Magic Archer
Musketeer Barbarian Barrel Magic Archer
Rocket Musketeer Barbarian Barrel Magic Archer
Magic Archer Musketeer Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Rocket Musketeer Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Rocket Musketeer Magic Archer
Rocket
Rocket Musketeer
Rocket Musketeer Barbarian Barrel
Barbarian Barrel Magic Archer
Musketeer Barbarian Barrel Magic Archer
Musketeer Magic Archer
Rocket Musketeer Barbarian Barrel Magic Archer
Musketeer Magic Archer
Rocket Musketeer Guards
Musketeer Rocket Magic Archer
Rocket Magic Archer
P.E.K.K.A
Rocket Magic Archer
Musketeer Rocket Barbarian Barrel Guards Magic Archer
Rocket Musketeer Magic Archer
Barbarian Barrel
Musketeer Rocket Magic Archer
Musketeer Magic Archer
Rocket
Musketeer P.E.K.K.A
Musketeer Rocket Guards Magic Archer
Musketeer Rocket Magic Archer
Musketeer Rocket Barbarian Barrel Magic Archer
P.E.K.K.A
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: