My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Witch Princess
Zap
Bomber Archers Inferno Tower Witch Princess
Barbarian Barrel
Bomber Archers Knight Inferno Tower Witch Princess
The Log
Bomber Archers Witch Princess
Earthquake
Bomber Archers Inferno Tower Witch
Arrows
Bomber Archers Witch Princess
Royal Delivery
Bomber Archers Knight Witch P.E.K.K.A Princess
Fireball
Bomber Archers Inferno Tower Witch Princess
Poison
Bomber Archers Inferno Tower Witch Princess
Lightning
Knight Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Knight Princess Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Archers
Knight P.E.K.K.A
Knight
Archers Princess Bomber Witch The Log
Inferno Tower
Witch
Knight P.E.K.K.A
P.E.K.K.A
Bomber Archers Witch The Log Princess
The Log
Knight P.E.K.K.A Princess
Princess
Knight P.E.K.K.A The Log

Defense Synergies 6 12

Bomber
Knight P.E.K.K.A The Log
Archers
Knight Inferno Tower Witch P.E.K.K.A The Log
Knight
Bomber Archers Inferno Tower Princess Witch The Log
Inferno Tower
Knight The Log Archers Princess
Witch
Archers Knight The Log
P.E.K.K.A
The Log Bomber Archers Princess
The Log
Inferno Tower P.E.K.K.A Bomber Archers Knight Witch Princess
Princess
Knight Inferno Tower P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight Witch The Log
Inferno Tower Witch P.E.K.K.A Bomber Archers Knight
Inferno Tower Witch P.E.K.K.A Knight
Bomber P.E.K.K.A The Log Princess
The Log Bomber Archers
Inferno Tower Archers Witch Princess
Inferno Tower P.E.K.K.A The Log
Inferno Tower Witch P.E.K.K.A Princess
Knight Bomber Archers Inferno Tower
Archers Witch Bomber Knight The Log Princess
Inferno Tower Archers Witch Princess
Inferno Tower P.E.K.K.A Bomber Knight Witch The Log
Bomber Witch P.E.K.K.A The Log Princess
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A The Log
Bomber Knight Inferno Tower Witch P.E.K.K.A
Bomber Archers Knight Witch The Log
Witch The Log Bomber Archers Knight Princess
P.E.K.K.A Inferno Tower
Bomber Archers Knight Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower Witch P.E.K.K.A
Bomber Archers Knight The Log
P.E.K.K.A Knight Inferno Tower Witch The Log
P.E.K.K.A Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight Witch
Archers Witch Princess
P.E.K.K.A Archers Knight Inferno Tower Witch
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Inferno Tower Witch The Log
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Knight Inferno Tower Witch
P.E.K.K.A The Log
P.E.K.K.A Knight Inferno Tower Witch
Bomber Archers Witch Princess
Inferno Tower Witch Bomber Archers Knight P.E.K.K.A The Log
Bomber Archers Inferno Tower Witch P.E.K.K.A The Log Princess
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
Bomber The Log
Witch Princess
Bomber Archers Witch The Log Princess
The Log Princess
The Log
Knight The Log Princess
Archers Princess
Knight The Log Princess
Princess
Princess The Log
Bomber Witch The Log Princess
The Log Princess
Bomber
Bomber Archers The Log Princess
Bomber Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Bomber Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Archers Witch Princess
Witch
Bomber The Log
Princess
P.E.K.K.A
The Log Princess
Archers Witch Princess
Archers Witch Princess
The Log
Knight Princess
The Log Bomber Princess
P.E.K.K.A
Witch The Log Princess
Witch Princess
Witch The Log Princess
P.E.K.K.A

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