My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Fisherman Little Prince
Zap
Battle Ram Fisherman Little Prince
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Little Prince
The Log
Battle Ram Fisherman Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Fisherman Electro Wizard Little Prince
Fireball
Battle Ram Fisherman Electro Wizard Little Prince
Poison
Fisherman Electro Wizard Little Prince
Lightning
Battle Ram Fisherman Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Fisherman Little Prince Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Royal Ghost Fisherman

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard Royal Ghost Fisherman Little Prince
Arrows
Zap P.E.K.K.A Battle Ram
Battle Ram
Zap Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Battle Ram Fisherman
Royal Ghost
Zap Battle Ram Fisherman Electro Wizard Little Prince
Fisherman
Zap P.E.K.K.A Royal Ghost
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost
Little Prince
Zap Royal Ghost

Defense Synergies 1 12

Zap
Electro Wizard Arrows P.E.K.K.A Royal Ghost Fisherman Little Prince
Arrows
Zap P.E.K.K.A Little Prince
Battle Ram
P.E.K.K.A
Zap Arrows Fisherman Electro Wizard
Royal Ghost
Zap Electro Wizard Little Prince
Fisherman
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Royal Ghost Little Prince
Little Prince
Zap Arrows Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Little Prince
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
Royal Ghost Fisherman Electro Wizard Little Prince
Electro Wizard Zap Arrows Royal Ghost Fisherman
Arrows Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
Zap Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Fisherman Electro Wizard
Arrows P.E.K.K.A Fisherman Electro Wizard
Arrows Zap Royal Ghost Fisherman Electro Wizard Little Prince
Zap Arrows Royal Ghost Fisherman Electro Wizard Little Prince
P.E.K.K.A Fisherman Electro Wizard
Royal Ghost Arrows P.E.K.K.A Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Fisherman Electro Wizard
Electro Wizard Zap Arrows Royal Ghost Fisherman
P.E.K.K.A Zap Fisherman Electro Wizard
P.E.K.K.A Zap Fisherman Electro Wizard
P.E.K.K.A Fisherman
Arrows Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A
Electro Wizard Zap P.E.K.K.A Fisherman Little Prince
Arrows Zap P.E.K.K.A Royal Ghost Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Fisherman Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Fisherman
Fisherman Electro Wizard
Zap Arrows Fisherman Electro Wizard
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Fisherman
Zap Arrows Fisherman Electro Wizard
Zap Arrows Little Prince
Arrows
Fisherman
Zap Arrows
Zap Arrows Little Prince
Fisherman
Arrows Zap Royal Ghost Fisherman Electro Wizard
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows Electro Wizard Little Prince
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Electro Wizard Little Prince
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: