My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider Prince
Giant Snowball
Skeletons Minion Horde Hog Rider
Zap
Skeletons Minion Horde Prince
Barbarian Barrel
Skeletons Wizard
The Log
Skeletons Mini P.E.K.K.A Hog Rider Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Mini P.E.K.K.A Hog Rider Wizard Prince P.E.K.K.A
Fireball
Minion Horde Hog Rider Wizard
Poison
Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Minion Horde Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Mini P.E.K.K.A Hog Rider Minion Horde Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Hog Rider Prince
Fireball
Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard
Hog Rider
Fireball Minion Horde Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A
Prince
Minion Horde Hog Rider Wizard
P.E.K.K.A
Wizard

Defense Synergies 0 9

Skeletons
Minion Horde Mini P.E.K.K.A Wizard Prince P.E.K.K.A
Minion Horde
Skeletons
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Fireball Wizard
Hog Rider
Wizard
Skeletons Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Skeletons Wizard
P.E.K.K.A
Skeletons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Skeletons Prince
Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A Skeletons
Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A Skeletons
Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Fireball Skeletons
Minion Horde Fireball Wizard
Fireball P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Skeletons Prince
Skeletons Minion Horde Mini P.E.K.K.A Prince
Minion Horde Skeletons Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Fireball Wizard
Fireball Wizard Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Prince
Minion Horde Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Minion Horde Wizard Skeletons Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Fireball Minion Horde Wizard Prince
Wizard Fireball
Mini P.E.K.K.A P.E.K.K.A Prince
Wizard Minion Horde Fireball Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
P.E.K.K.A Skeletons Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Skeletons Minion Horde Mini P.E.K.K.A Prince
Fireball Wizard Skeletons Minion Horde
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Minion Horde Fireball
Mini P.E.K.K.A P.E.K.K.A Minion Horde Prince
Minion Horde P.E.K.K.A Skeletons Fireball Mini P.E.K.K.A Prince
P.E.K.K.A Skeletons Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Prince
P.E.K.K.A Fireball Prince
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Skeletons Minion Horde Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Minion Horde Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball Prince
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A Prince
Minion Horde Fireball Wizard Prince
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Minion Horde Fireball Prince
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Minion Horde Fireball
P.E.K.K.A Minion Horde Prince
Fireball Wizard
Minion Horde Fireball Prince
Fireball Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball
Minion Horde Prince P.E.K.K.A
Minion Horde Fireball
Fireball
Fireball Prince
Prince P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: