My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Musketeer Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Musketeer Wizard Bandit
The Log
Musketeer Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Wizard P.E.K.K.A Bandit Inferno Dragon Mother Witch
Fireball
Musketeer Wizard Bandit Inferno Dragon Mother Witch
Poison
Musketeer Wizard Mother Witch
Lightning
Musketeer Wizard Bandit Inferno Dragon Mother Witch
Rocket
Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Bandit Musketeer Freeze Inferno Dragon Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Bandit Musketeer Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Musketeer Bandit Mother Witch
Musketeer
Giant Snowball P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Freeze
P.E.K.K.A
Giant Snowball Musketeer Wizard Mother Witch
Bandit
Giant Snowball Musketeer Wizard
Inferno Dragon
Mother Witch
Giant Snowball P.E.K.K.A

Defense Synergies 0 11

Giant Snowball
Musketeer Wizard P.E.K.K.A Bandit Inferno Dragon Mother Witch
Musketeer
Giant Snowball P.E.K.K.A Bandit
Wizard
Giant Snowball Freeze P.E.K.K.A Bandit
Freeze
Wizard
P.E.K.K.A
Giant Snowball Musketeer Wizard
Bandit
Giant Snowball Musketeer Wizard
Inferno Dragon
Giant Snowball
Mother Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
P.E.K.K.A Inferno Dragon Musketeer Bandit
P.E.K.K.A Giant Snowball Musketeer Freeze Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Bandit
P.E.K.K.A
Freeze Giant Snowball Musketeer Bandit Mother Witch
Giant Snowball Musketeer Inferno Dragon Wizard Freeze
Musketeer P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Musketeer
Giant Snowball Musketeer Bandit
Mother Witch Giant Snowball Musketeer Wizard Freeze Bandit
Musketeer Inferno Dragon Giant Snowball Wizard
P.E.K.K.A Giant Snowball Musketeer Wizard Freeze Bandit
Wizard Giant Snowball Freeze P.E.K.K.A
P.E.K.K.A Inferno Dragon Bandit
Giant Snowball Freeze P.E.K.K.A Bandit Inferno Dragon
Wizard Musketeer P.E.K.K.A
Giant Snowball Musketeer Wizard Bandit
Giant Snowball Wizard Freeze Musketeer Bandit Inferno Dragon Mother Witch
P.E.K.K.A Musketeer Inferno Dragon
Wizard Giant Snowball Musketeer P.E.K.K.A Bandit Mother Witch
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A Bandit
Bandit Giant Snowball Musketeer Wizard Inferno Dragon
P.E.K.K.A Bandit Musketeer
P.E.K.K.A Musketeer Bandit
P.E.K.K.A Musketeer Bandit Inferno Dragon
Wizard Mother Witch Giant Snowball Musketeer Freeze
P.E.K.K.A Musketeer Bandit
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A Giant Snowball Bandit Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer
P.E.K.K.A Giant Snowball
P.E.K.K.A Wizard Bandit
Wizard Musketeer
Musketeer Freeze P.E.K.K.A Inferno Dragon
Giant Snowball Musketeer Wizard Freeze P.E.K.K.A Inferno Dragon Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Bandit
Giant Snowball Musketeer Bandit
Bandit
Musketeer Freeze
Wizard Giant Snowball
Wizard Mother Witch Giant Snowball Musketeer Freeze
Musketeer Wizard
Giant Snowball Wizard Freeze
Giant Snowball Wizard Bandit
Giant Snowball Musketeer
Musketeer Wizard Bandit
Giant Snowball Musketeer Wizard
Giant Snowball Musketeer Bandit
Musketeer Freeze Bandit
Giant Snowball Musketeer
Giant Snowball Musketeer Wizard Bandit
Musketeer Wizard Bandit
Giant Snowball Freeze
Giant Snowball Musketeer Wizard Bandit
Giant Snowball Wizard Mother Witch
Musketeer
Giant Snowball Wizard
Musketeer
Giant Snowball Musketeer
Giant Snowball Freeze Mother Witch Wizard
Inferno Dragon
Giant Snowball Musketeer Wizard Bandit
Giant Snowball Musketeer Wizard Bandit
Musketeer Bandit
Giant Snowball Musketeer Wizard Mother Witch
Giant Snowball Musketeer Wizard Freeze
Giant Snowball
Giant Snowball Musketeer Wizard Bandit
Giant Snowball Freeze
P.E.K.K.A
Giant Snowball Wizard
Musketeer Freeze Bandit
Giant Snowball Musketeer Wizard
Freeze
Musketeer Wizard
Giant Snowball Musketeer Wizard
Giant Snowball
Musketeer P.E.K.K.A
Giant Snowball Musketeer Freeze
Giant Snowball Musketeer
Giant Snowball Musketeer Freeze Bandit
P.E.K.K.A Inferno Dragon
Wizard

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