My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Cannon Cart Ram Rider
Barbarian Barrel
Guards Cannon Cart Ice Wizard Royal Ghost
The Log
Guards Cannon Cart Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost Ram Rider
Fireball
Cannon Cart Ice Wizard Ram Rider
Poison
Guards Ice Wizard
Lightning
Cannon Cart Ice Wizard Ram Rider
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Ice Wizard Royal Ghost Cannon Cart Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Cannon Cart P.E.K.K.A Ram Rider Guards Ice Wizard Royal Ghost
Arrows
Zap P.E.K.K.A Cannon Cart Ram Rider
Guards
Zap Ram Rider
Cannon Cart
Zap Arrows Royal Ghost Ram Rider
P.E.K.K.A
Zap Arrows Ice Wizard Ram Rider
Ice Wizard
Zap P.E.K.K.A Ram Rider
Royal Ghost
Zap Cannon Cart Ram Rider
Ram Rider
Zap Arrows Guards Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost

Defense Synergies 0 15

Zap
Arrows Guards Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost Ram Rider
Arrows
Zap Cannon Cart P.E.K.K.A Ice Wizard
Guards
Zap Cannon Cart Ice Wizard
Cannon Cart
Zap Arrows Guards Ice Wizard Royal Ghost
P.E.K.K.A
Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows Guards Cannon Cart P.E.K.K.A
Royal Ghost
Zap Cannon Cart
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Ram Rider
P.E.K.K.A Zap Cannon Cart Ice Wizard Ram Rider
P.E.K.K.A Ram Rider Cannon Cart Ice Wizard
P.E.K.K.A Guards Cannon Cart Ice Wizard Ram Rider
Arrows P.E.K.K.A
Arrows Zap Guards Cannon Cart Ice Wizard Royal Ghost
Ram Rider Zap Arrows Ice Wizard
Zap Arrows Cannon Cart P.E.K.K.A Ram Rider
P.E.K.K.A Ice Wizard
Guards Cannon Cart Ice Wizard Royal Ghost
Guards Ice Wizard Zap Arrows Cannon Cart Royal Ghost Ram Rider
Arrows Zap Ice Wizard Ram Rider
P.E.K.K.A Zap Guards Cannon Cart Ice Wizard Ram Rider
Zap Arrows Guards Cannon Cart P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon Cart Ram Rider
Zap P.E.K.K.A Ram Rider
Arrows Cannon Cart P.E.K.K.A
Arrows Zap Guards Cannon Cart Ice Wizard Royal Ghost Ram Rider
Zap Arrows Guards Cannon Cart Ice Wizard Royal Ghost Ram Rider
P.E.K.K.A Cannon Cart Ram Rider
Royal Ghost Arrows Guards Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Cannon Cart P.E.K.K.A Royal Ghost
Zap Arrows Cannon Cart Royal Ghost
Guards P.E.K.K.A Zap Cannon Cart Ram Rider
Guards P.E.K.K.A Zap Cannon Cart Ram Rider
P.E.K.K.A Guards Cannon Cart Ram Rider
Arrows Zap Ice Wizard Ram Rider
Guards P.E.K.K.A Cannon Cart Ice Wizard Ram Rider
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Cannon Cart
P.E.K.K.A Guards
P.E.K.K.A Guards Cannon Cart
P.E.K.K.A Zap Arrows Guards
Cannon Cart P.E.K.K.A Guards Ram Rider
Cannon Cart
Guards Zap Cannon Cart P.E.K.K.A
Arrows Zap Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost
Arrows Zap Ice Wizard Royal Ghost Ram Rider
Arrows Cannon Cart
Cannon Cart Arrows Guards
Zap Arrows
Arrows Zap Ice Wizard Ram Rider
Arrows
Arrows Zap Ice Wizard Ram Rider
Arrows Zap Ram Rider
Guards
Zap Arrows Cannon Cart Ram Rider
Zap Arrows
Cannon Cart
Arrows Cannon Cart
Zap Arrows Cannon Cart
Zap Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Zap Arrows
Zap Arrows
Arrows
Zap Arrows Cannon Cart
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard Royal Ghost Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Zap Arrows Ice Wizard
Zap Guards
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Guards Cannon Cart
Zap Arrows Ice Wizard Ram Rider
Arrows
Cannon Cart
Arrows Zap
Zap Arrows
Cannon Cart P.E.K.K.A
Zap Guards
Zap
Zap Cannon Cart Royal Ghost
Cannon Cart P.E.K.K.A

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