My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Ice Spirit Firecracker Bomb Tower Skeleton Army Electro Wizard
The Log
Ice Spirit Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Bomb Tower Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Bomb Tower Skeleton Army Electro Wizard Ram Rider
Poison
Firecracker Bomb Tower Skeleton Army Electro Wizard
Lightning
Bomb Tower Electro Wizard Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Skeleton Army Bomb Tower Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Ram Rider
Firecracker
Ice Spirit P.E.K.K.A Ram Rider
Bomb Tower
Skeleton Army
P.E.K.K.A
Ice Spirit Electro Wizard Firecracker The Log Ram Rider
The Log
P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Ice Spirit Firecracker P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 19

Ice Spirit
Firecracker Bomb Tower Skeleton Army P.E.K.K.A The Log Electro Wizard Ram Rider
Firecracker
The Log Ice Spirit Bomb Tower Skeleton Army P.E.K.K.A Electro Wizard
Bomb Tower
The Log Ice Spirit Firecracker Skeleton Army Electro Wizard
Skeleton Army
Ice Spirit Firecracker Bomb Tower The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Firecracker Electro Wizard
The Log
Firecracker Bomb Tower P.E.K.K.A Ice Spirit Skeleton Army Electro Wizard Ram Rider
Electro Wizard
Ice Spirit Firecracker Bomb Tower Skeleton Army P.E.K.K.A The Log Ram Rider
Ram Rider
Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Ram Rider
Bomb Tower Skeleton Army P.E.K.K.A Ice Spirit Firecracker The Log Electro Wizard Ram Rider
Bomb Tower Skeleton Army P.E.K.K.A Ram Rider Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Firecracker Electro Wizard Ram Rider
Firecracker Bomb Tower Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Bomb Tower Electro Wizard
Electro Wizard Ram Rider Ice Spirit Firecracker Bomb Tower
Bomb Tower P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Ice Spirit Firecracker Electro Wizard
Skeleton Army Electro Wizard Firecracker Bomb Tower The Log Ram Rider
Firecracker Electro Wizard Ram Rider
Bomb Tower Skeleton Army P.E.K.K.A Ice Spirit The Log Electro Wizard Ram Rider
Bomb Tower Skeleton Army Ice Spirit Firecracker P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Bomb Tower Electro Wizard Ram Rider
Bomb Tower Skeleton Army Ice Spirit P.E.K.K.A The Log Electro Wizard Ram Rider
Bomb Tower Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Ice Spirit Bomb Tower Firecracker Skeleton Army The Log Electro Wizard Ram Rider
Bomb Tower The Log Ice Spirit Firecracker Electro Wizard Ram Rider
P.E.K.K.A Bomb Tower Electro Wizard Ram Rider
Skeleton Army Firecracker Bomb Tower P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Bomb Tower The Log
Skeleton Army P.E.K.K.A Ice Spirit Bomb Tower The Log Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Ram Rider
Firecracker Ice Spirit Bomb Tower Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Bomb Tower Electro Wizard Ram Rider
P.E.K.K.A Bomb Tower Skeleton Army
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Bomb Tower Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bomb Tower
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Bomb Tower Ram Rider
Firecracker Bomb Tower Skeleton Army
Skeleton Army Electro Wizard Ice Spirit Firecracker Bomb Tower P.E.K.K.A The Log
Firecracker Bomb Tower P.E.K.K.A The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard Ram Rider
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Ram Rider
Firecracker The Log
The Log Ice Spirit Firecracker Ram Rider
The Log Firecracker Ram Rider
Electro Wizard
Firecracker The Log Electro Wizard Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log Electro Wizard Ram Rider
The Log Ram Rider
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
The Log
Ice Spirit Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Ice Spirit Skeleton Army
Firecracker Electro Wizard Ram Rider
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Ice Spirit Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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