My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill Prince Ram Rider
Giant Snowball
Goblin Barrel Goblin Drill Ram Rider
Zap
Goblin Barrel Goblin Drill Prince Ram Rider
Barbarian Barrel
Goblin Barrel Goblin Drill Electro Wizard
The Log
Goblin Barrel Goblin Drill Prince Ram Rider
Earthquake
Goblin Barrel Goblin Drill
Arrows
Goblin Barrel Goblin Drill
Royal Delivery
Goblin Barrel Goblin Drill Prince Electro Wizard Ram Rider
Fireball
Goblin Barrel Goblin Drill Electro Wizard Ram Rider
Poison
Goblin Drill Electro Wizard
Lightning
Prince Electro Wizard Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Goblin Drill Electro Wizard Prince Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Goblin Drill Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Drill Electro Wizard Ram Rider Mega Knight
Goblin Barrel
Prince Goblin Drill Ram Rider Mega Knight
Goblin Drill
Fireball Goblin Barrel Mega Knight
Prince
Goblin Barrel Mega Knight Lightning Electro Wizard Ram Rider
Lightning
Ram Rider Prince
Electro Wizard
Fireball Prince Ram Rider Mega Knight
Ram Rider
Lightning Fireball Goblin Barrel Prince Electro Wizard Mega Knight
Mega Knight
Prince Fireball Goblin Barrel Goblin Drill Electro Wizard Ram Rider

Defense Synergies 0 8

Fireball
Goblin Drill Electro Wizard Ram Rider Mega Knight
Goblin Barrel
Goblin Drill
Fireball Electro Wizard
Prince
Electro Wizard
Lightning
Electro Wizard
Fireball Goblin Drill Prince Ram Rider Mega Knight
Ram Rider
Fireball Electro Wizard
Mega Knight
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Electro Wizard Ram Rider
Goblin Drill Prince Electro Wizard Ram Rider Mega Knight
Prince Ram Rider Mega Knight Goblin Drill Lightning Electro Wizard
Prince Goblin Drill Electro Wizard Ram Rider Mega Knight
Lightning Fireball Prince Mega Knight
Fireball Electro Wizard Mega Knight
Lightning Electro Wizard Ram Rider Fireball
Lightning Fireball Electro Wizard Ram Rider Mega Knight
Goblin Drill Prince
Prince Electro Wizard Mega Knight
Electro Wizard Fireball Goblin Drill Ram Rider Mega Knight
Fireball Electro Wizard Ram Rider
Goblin Drill Prince Mega Knight Fireball Lightning Electro Wizard Ram Rider
Fireball Mega Knight Goblin Drill Prince Electro Wizard
Goblin Drill Prince Electro Wizard Ram Rider Mega Knight
Fireball Goblin Drill Prince Lightning Electro Wizard Ram Rider Mega Knight
Mega Knight Fireball Goblin Drill Prince Electro Wizard
Fireball Mega Knight Goblin Drill Prince Electro Wizard Ram Rider
Goblin Drill Fireball Electro Wizard Ram Rider Mega Knight
Goblin Drill Prince Electro Wizard Ram Rider
Mega Knight Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Prince Electro Wizard
Fireball Electro Wizard Prince Lightning Mega Knight
Mega Knight Prince Lightning Electro Wizard Ram Rider
Prince Lightning Mega Knight Fireball Electro Wizard Ram Rider
Goblin Drill Prince Ram Rider Mega Knight
Fireball Electro Wizard Ram Rider
Prince Fireball Lightning Electro Wizard Ram Rider
Mega Knight Prince
Lightning Electro Wizard Mega Knight Fireball Prince
Goblin Drill
Mega Knight Prince
Lightning Mega Knight Fireball Prince Electro Wizard
Prince Lightning Mega Knight Fireball Ram Rider
Fireball Mega Knight
Electro Wizard Fireball Goblin Drill Prince Lightning
Mega Knight Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Goblin Drill
Fireball Electro Wizard Ram Rider
Lightning Fireball Goblin Drill
Lightning Fireball Prince
Fireball Mega Knight
Fireball Ram Rider
Fireball Lightning Ram Rider
Fireball Lightning Ram Rider
Lightning Fireball Prince Electro Wizard
Lightning Fireball Prince Electro Wizard Ram Rider
Fireball Lightning
Lightning Fireball
Lightning Fireball
Lightning Fireball Prince
Lightning Fireball Goblin Drill
Lightning Fireball Mega Knight
Lightning Fireball
Lightning
Lightning Fireball Prince Electro Wizard Mega Knight
Lightning Fireball Mega Knight
Lightning Fireball Prince Mega Knight
Lightning Fireball
Prince Lightning
Lightning Fireball Goblin Drill
Fireball Mega Knight
Fireball Lightning Electro Wizard Ram Rider
Fireball Lightning Prince Ram Rider Mega Knight
Fireball Lightning
Lightning Fireball Electro Wizard
Lightning Electro Wizard Fireball
Lightning Fireball
Lightning Fireball Mega Knight
Lightning Fireball Electro Wizard
Prince Mega Knight
Fireball Lightning
Lightning Electro Wizard Fireball Prince
Fireball Lightning Electro Wizard Ram Rider
Fireball
Fireball Lightning Prince Electro Wizard Mega Knight
Fireball Lightning
Lightning Fireball
Prince Mega Knight
Fireball Lightning Electro Wizard
Fireball Lightning Electro Wizard
Lightning Fireball Prince Electro Wizard Mega Knight
Prince
Fireball Lightning Mega Knight

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