My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Goblin Barrel Guards
Giant Snowball
Skeletons Bats Royal Hogs Goblin Barrel Guards Princess
Zap
Skeletons Bats Royal Hogs Goblin Barrel Guards Princess
Barbarian Barrel
Skeletons Electro Spirit Royal Hogs Goblin Barrel Guards Princess
The Log
Skeletons Electro Spirit Mini P.E.K.K.A Royal Hogs Goblin Barrel Guards Princess
Earthquake
Skeletons Royal Hogs Goblin Barrel Guards
Arrows
Skeletons Electro Spirit Bats Royal Hogs Goblin Barrel Guards Princess
Royal Delivery
Skeletons Electro Spirit Bats Mini P.E.K.K.A Royal Hogs Goblin Barrel Guards Princess
Fireball
Royal Hogs Goblin Barrel Princess
Poison
Bats Royal Hogs Guards Princess
Lightning
Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Goblin Barrel Guards Princess Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Goblin Barrel

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Mini P.E.K.K.A Royal Hogs Goblin Barrel
Mini P.E.K.K.A
Bats Royal Hogs Princess
Royal Hogs
Bats Mini P.E.K.K.A Goblin Barrel Guards Princess
Goblin Barrel
Bats Royal Hogs Guards Princess
Guards
Royal Hogs Goblin Barrel
Princess
Mini P.E.K.K.A Royal Hogs Goblin Barrel

Defense Synergies 0 8

Skeletons
Electro Spirit Bats Mini P.E.K.K.A Princess
Electro Spirit
Skeletons
Bats
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Guards Princess
Royal Hogs
Goblin Barrel
Guards
Mini P.E.K.K.A Princess
Princess
Skeletons Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Guards
Mini P.E.K.K.A Princess
Skeletons Electro Spirit Bats Guards
Bats Electro Spirit Princess
Electro Spirit
Mini P.E.K.K.A Skeletons Princess
Guards Skeletons Mini P.E.K.K.A
Bats Guards Skeletons Electro Spirit Princess
Bats Princess
Mini P.E.K.K.A Skeletons Bats Guards
Electro Spirit Bats Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A
Electro Spirit Bats Guards
Electro Spirit Bats Guards Princess
Mini P.E.K.K.A
Electro Spirit Bats Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeletons
Mini P.E.K.K.A
Guards Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats
Skeletons Mini P.E.K.K.A Guards
Skeletons Electro Spirit Bats Princess
Mini P.E.K.K.A Guards Skeletons Bats
Mini P.E.K.K.A
Skeletons Electro Spirit Bats Mini P.E.K.K.A
Skeletons Guards
Bats Mini P.E.K.K.A Guards
Guards
Mini P.E.K.K.A Skeletons Guards
Princess
Guards Skeletons Electro Spirit Bats Mini P.E.K.K.A
Bats Electro Spirit Mini P.E.K.K.A Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess
Guards
Electro Spirit Bats Princess
Princess
Princess
Bats Mini P.E.K.K.A Guards
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Princess
Princess
Princess
Electro Spirit Princess
Princess
Princess
Bats Princess
Electro Spirit Bats Guards
Mini P.E.K.K.A
Electro Spirit Princess
Princess
Electro Spirit Bats Guards Princess
Princess
Mini P.E.K.K.A Princess
Princess
Electro Spirit Bats Guards Princess
Bats Princess
Princess

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