My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Skeleton Army Electro Wizard
The Log
Firecracker Royal Giant Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Skeleton Army Electro Wizard
Fireball
Firecracker Elixir Golem Inferno Tower Skeleton Army Electro Wizard
Poison
Firecracker Elixir Golem Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Elixir Golem Skeleton Army Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Earthquake Elixir Golem

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Earthquake Elixir Golem
Firecracker
Royal Giant Elixir Golem Earthquake
Royal Giant
Arrows Firecracker Earthquake Electro Wizard
Earthquake
Royal Giant Elixir Golem Arrows Firecracker
Elixir Golem
Firecracker Earthquake Arrows
Inferno Tower
Skeleton Army
Electro Wizard
Royal Giant

Defense Synergies 2 7

Arrows
Inferno Tower
Firecracker
Earthquake Inferno Tower Skeleton Army Electro Wizard
Royal Giant
Earthquake
Firecracker Inferno Tower
Elixir Golem
Inferno Tower
Skeleton Army Electro Wizard Arrows Firecracker Earthquake
Skeleton Army
Inferno Tower Firecracker Electro Wizard
Electro Wizard
Inferno Tower Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Firecracker Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Firecracker Electro Wizard
Arrows Firecracker Earthquake Skeleton Army
Arrows Skeleton Army Firecracker Earthquake Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker
Earthquake Arrows Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Arrows Firecracker Earthquake
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Skeleton Army Earthquake Electro Wizard
Skeleton Army Arrows Firecracker Earthquake Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Arrows Firecracker Inferno Tower Skeleton Army Electro Wizard
Arrows Firecracker Skeleton Army Electro Wizard
Arrows Earthquake Firecracker Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Arrows Firecracker Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker
Skeleton Army Inferno Tower Electro Wizard
Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Arrows Firecracker Electro Wizard
Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Arrows Electro Wizard
Skeleton Army Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Firecracker
Arrows Firecracker Earthquake Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Earthquake Electro Wizard
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake Electro Wizard
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Earthquake
Arrows Firecracker Electro Wizard
Arrows Firecracker Earthquake
Earthquake Electro Wizard Skeleton Army
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Firecracker Earthquake
Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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