My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Battle Ram Elixir Collector Three Musketeers Princess Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Battle Ram Princess Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Battle Ram Three Musketeers Goblin Curse
Giant Snowball
Battle Ram Three Musketeers Goblin Curse Princess
Zap
Royal Giant Battle Ram Three Musketeers Goblin Curse Princess
Barbarian Barrel
Elixir Golem Battle Ram Three Musketeers Goblin Curse Princess
The Log
Royal Giant Elixir Golem Battle Ram Three Musketeers Goblin Curse Princess
Earthquake
Elixir Golem Elixir Collector
Arrows
Goblin Curse Princess
Royal Delivery
Elixir Golem Battle Ram Three Musketeers Princess
Fireball
Elixir Golem Battle Ram Elixir Collector Three Musketeers Princess
Poison
Elixir Golem Elixir Collector Three Musketeers Goblin Curse Princess
Lightning
Battle Ram Elixir Collector Three Musketeers Archer Queen
Rocket
Elixir Collector Three Musketeers Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Elixir Collector Goblin Curse Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Elixir Golem Princess Battle Ram Archer Queen Royal Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Elixir Golem Princess Battle Ram

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Princess
Elixir Golem
Three Musketeers
Battle Ram
Three Musketeers Princess Archer Queen
Elixir Collector
Three Musketeers
Elixir Golem Battle Ram
Goblin Curse
Princess
Royal Giant Battle Ram
Archer Queen
Battle Ram

Defense Synergies 0 0

Royal Giant
Elixir Golem
Battle Ram
Elixir Collector
Three Musketeers
Goblin Curse
Princess
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Three Musketeers Goblin Curse
Three Musketeers Goblin Curse
Three Musketeers Goblin Curse
Princess
Three Musketeers Goblin Curse Princess
Three Musketeers Goblin Curse Princess Archer Queen
Goblin Curse Princess
Three Musketeers Goblin Curse Princess
Three Musketeers Goblin Curse
Three Musketeers Goblin Curse Princess
Three Musketeers Goblin Curse
Three Musketeers Goblin Curse
Three Musketeers
Three Musketeers
Goblin Curse Princess
Three Musketeers Goblin Curse
Goblin Curse
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Three Musketeers Goblin Curse
Three Musketeers Goblin Curse Princess
Goblin Curse
Three Musketeers Goblin Curse
Archer Queen
Three Musketeers Goblin Curse
Three Musketeers Goblin Curse Princess
Three Musketeers Archer Queen
Goblin Curse Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Goblin Curse Princess
Goblin Curse
Goblin Curse Princess
Princess
Goblin Curse Princess
Three Musketeers
Princess
Goblin Curse Princess Archer Queen
Three Musketeers Princess
Princess
Princess
Three Musketeers Princess
Three Musketeers Princess
Three Musketeers
Three Musketeers Princess
Goblin Curse Princess
Princess
Goblin Curse Princess
Princess
Princess
Goblin Curse
Goblin Curse Princess
Princess
Goblin Curse Princess
Princess
Three Musketeers Goblin Curse Princess Archer Queen
Three Musketeers Princess
Princess
Archer Queen
Three Musketeers Archer Queen
Princess Archer Queen
Princess Archer Queen
Princess Archer Queen

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