My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Executioner Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Executioner Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Hunter Executioner Ice Wizard
The Log
Goblin Gang Hunter Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hunter Executioner Ice Wizard Ram Rider
Fireball
Goblin Gang Hunter Executioner Ice Wizard Ram Rider
Poison
Goblin Gang Hunter Executioner Ice Wizard
Lightning
Hunter Executioner Ice Wizard Ram Rider
Rocket
Hunter Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Hunter Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Hunter Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Ice Wizard Fireball Hunter Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Tornado Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Fireball
Tornado Ram Rider
Rage
Tornado
Fireball Executioner Hunter Ice Wizard Ram Rider
Hunter
Tornado Ram Rider
Executioner
Tornado
Ice Wizard
Tornado Ram Rider
Ram Rider
Fireball Tornado Hunter Ice Wizard

Defense Synergies 3 7

Goblin Gang
Ice Wizard
Fireball
Tornado Ice Wizard Ram Rider
Rage
Tornado
Fireball Executioner Ice Wizard Hunter Ram Rider
Hunter
Tornado Ice Wizard Ram Rider
Executioner
Tornado
Ice Wizard
Tornado Goblin Gang Fireball Hunter
Ram Rider
Fireball Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Ram Rider
Hunter Goblin Gang Executioner Ice Wizard Ram Rider
Goblin Gang Tornado Hunter Ram Rider Executioner Ice Wizard
Hunter Goblin Gang Ice Wizard Ram Rider
Fireball Tornado
Goblin Gang Fireball Tornado Hunter Executioner Ice Wizard
Tornado Hunter Ram Rider Goblin Gang Fireball Executioner Ice Wizard
Fireball Ram Rider
Hunter Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Hunter Ice Wizard
Goblin Gang Executioner Ice Wizard Fireball Tornado Hunter Ram Rider
Hunter Executioner Goblin Gang Fireball Tornado Ice Wizard Ram Rider
Hunter Goblin Gang Fireball Ice Wizard Ram Rider
Fireball Executioner Goblin Gang Tornado Hunter
Goblin Gang Hunter Ram Rider
Tornado Goblin Gang Fireball Hunter Ram Rider
Goblin Gang Fireball Tornado Hunter Executioner
Fireball Goblin Gang Tornado Hunter Executioner Ice Wizard Ram Rider
Tornado Hunter Executioner Fireball Ice Wizard Ram Rider
Tornado Hunter Ram Rider
Goblin Gang Fireball Hunter Executioner
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Hunter Executioner
Goblin Gang Hunter Ram Rider
Goblin Gang Hunter Fireball Tornado Ram Rider
Goblin Gang Hunter Executioner Ram Rider
Fireball Executioner Goblin Gang Tornado Hunter Ice Wizard Ram Rider
Goblin Gang Fireball Hunter Ice Wizard Ram Rider
Hunter
Fireball Tornado
Goblin Gang
Hunter
Fireball Tornado
Goblin Gang Fireball Hunter Executioner Ram Rider
Fireball Executioner
Goblin Gang Fireball Tornado Hunter Executioner
Executioner Fireball Hunter Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner Ice Wizard Ram Rider
Fireball
Fireball
Fireball Executioner
Fireball Executioner Tornado Hunter Ice Wizard Ram Rider
Tornado Executioner
Fireball Tornado Hunter Executioner Ice Wizard Ram Rider
Fireball Tornado Ram Rider
Goblin Gang Fireball Tornado
Fireball Tornado Ram Rider
Fireball Tornado Executioner
Fireball Hunter Executioner
Fireball
Fireball
Fireball Hunter Executioner
Fireball Executioner
Fireball Tornado
Fireball Hunter Executioner
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Hunter Executioner Ice Wizard
Fireball Tornado Hunter Executioner Ice Wizard Ram Rider
Fireball Tornado Ram Rider
Fireball Tornado
Fireball Tornado Hunter Executioner Ice Wizard
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Goblin Gang Fireball
Fireball Tornado Hunter Executioner Ice Wizard Ram Rider
Fireball
Fireball Goblin Gang Hunter Executioner
Fireball Executioner
Fireball Tornado
Executioner
Goblin Gang Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner
Fireball

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