My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Barbarian Hut Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Skeleton King
Giant Snowball
Battle Ram Royal Hogs Skeleton King
Zap
Firecracker Battle Ram Royal Hogs Skeleton King
Barbarian Barrel
Firecracker Battle Ram Royal Hogs Barbarian Hut Ice Wizard Skeleton King
The Log
Firecracker Battle Ram Royal Hogs Barbarian Hut Skeleton King
Earthquake
Firecracker Royal Hogs Barbarian Hut Skeleton King
Arrows
Firecracker Royal Hogs Skeleton King
Royal Delivery
Firecracker Battle Ram Royal Hogs Ice Wizard Skeleton King
Fireball
Firecracker Battle Ram Royal Hogs Barbarian Hut Ice Wizard Skeleton King
Poison
Firecracker Royal Hogs Barbarian Hut Ice Wizard Skeleton King
Lightning
Battle Ram Barbarian Hut Ice Wizard Skeleton King
Rocket
Royal Hogs Barbarian Hut Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Ice Wizard Battle Ram Freeze Skeleton King Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Ice Wizard Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Royal Hogs Barbarian Hut
Battle Ram
The Log Firecracker Royal Hogs Barbarian Hut Freeze
Royal Hogs
Firecracker Battle Ram Barbarian Hut The Log
Barbarian Hut
Firecracker Battle Ram Royal Hogs Ice Wizard
Freeze
Battle Ram
The Log
Battle Ram Royal Hogs
Ice Wizard
Barbarian Hut
Skeleton King

Defense Synergies 1 6

Firecracker
The Log Barbarian Hut Ice Wizard
Battle Ram
Royal Hogs
Barbarian Hut
Firecracker The Log Ice Wizard
Freeze
The Log
Firecracker Barbarian Hut Ice Wizard
Ice Wizard
Firecracker Barbarian Hut The Log Skeleton King
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker The Log
Barbarian Hut Firecracker The Log Ice Wizard
Barbarian Hut Freeze Ice Wizard
Barbarian Hut Firecracker Ice Wizard Skeleton King
Firecracker The Log
Freeze The Log Firecracker Ice Wizard
Firecracker Barbarian Hut Freeze Ice Wizard
Barbarian Hut The Log
Barbarian Hut Ice Wizard Skeleton King
Firecracker Ice Wizard
Ice Wizard Firecracker Freeze The Log Skeleton King
Firecracker Barbarian Hut Ice Wizard
Barbarian Hut Freeze The Log Ice Wizard
Barbarian Hut Firecracker Freeze The Log Skeleton King
Barbarian Hut Skeleton King
Barbarian Hut Freeze The Log
Barbarian Hut Firecracker
Firecracker Barbarian Hut The Log Ice Wizard
Freeze The Log Firecracker Barbarian Hut Ice Wizard
Barbarian Hut
Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut
Firecracker The Log
Barbarian Hut The Log
Barbarian Hut The Log
Barbarian Hut
Firecracker Freeze Ice Wizard
Barbarian Hut Ice Wizard
Barbarian Hut
Freeze Firecracker Barbarian Hut The Log
Barbarian Hut
The Log
Barbarian Hut Skeleton King
Firecracker Barbarian Hut
Firecracker Barbarian Hut Freeze The Log Skeleton King
Firecracker Barbarian Hut Freeze The Log Ice Wizard Skeleton King
Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Hut Freeze The Log
Firecracker The Log Ice Wizard
Barbarian Hut The Log
Firecracker Barbarian Hut Freeze The Log
Firecracker The Log
Firecracker Freeze Ice Wizard
Firecracker The Log
The Log Firecracker Barbarian Hut Freeze Ice Wizard
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker Barbarian Hut The Log
Firecracker Freeze
Firecracker Barbarian Hut The Log
Firecracker Barbarian Hut The Log
Firecracker Barbarian Hut The Log
Freeze
Firecracker The Log
Firecracker The Log
The Log
The Log
Barbarian Hut The Log
Firecracker Freeze The Log Ice Wizard
Firecracker The Log Ice Wizard
The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker Freeze
The Log
Firecracker Freeze
Firecracker The Log
Barbarian Hut Freeze
Firecracker Ice Wizard
Freeze
The Log
Firecracker
The Log Firecracker Skeleton King
Firecracker
Firecracker Freeze The Log Skeleton King
Firecracker
Firecracker Freeze The Log
Firecracker

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