My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Prince Ram Rider
Giant Snowball
Bomber Minions Ram Rider
Zap
Bomber Minions Prince Ram Rider
Barbarian Barrel
Bomber Elite Barbarians Hunter
The Log
Bomber Elite Barbarians Hunter Prince Ram Rider
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elite Barbarians Hunter Prince Ram Rider
Fireball
Bomber Minions Elite Barbarians Hunter Ram Rider
Poison
Bomber Minions Hunter
Lightning
Elite Barbarians Hunter Prince Ram Rider
Rocket
Elite Barbarians Hunter Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Freeze Hunter Prince Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Freeze

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Elite Barbarians Prince Ram Rider
Zap
Elite Barbarians Prince Ram Rider Bomber Minions Freeze Hunter
Minions
Bomber Zap Elite Barbarians Prince Ram Rider
Elite Barbarians
Zap Bomber Minions
Freeze
Zap
Hunter
Zap Prince Ram Rider
Prince
Zap Bomber Minions Hunter Ram Rider
Ram Rider
Zap Bomber Minions Hunter Prince

Defense Synergies 0 14

Bomber
Zap
Zap
Bomber Minions Elite Barbarians Hunter Prince Ram Rider
Minions
Zap Freeze Hunter Prince Ram Rider
Elite Barbarians
Zap Hunter
Freeze
Minions Hunter
Hunter
Zap Minions Elite Barbarians Freeze Prince Ram Rider
Prince
Zap Minions Hunter
Ram Rider
Zap Minions Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Ram Rider
Elite Barbarians Hunter Zap Minions Prince Ram Rider
Hunter Prince Ram Rider Bomber Minions Elite Barbarians Freeze
Elite Barbarians Hunter Prince Minions Ram Rider
Bomber Elite Barbarians Prince
Freeze Bomber Zap Minions Hunter
Minions Hunter Ram Rider Zap Freeze
Zap Ram Rider
Hunter Minions Elite Barbarians Prince
Elite Barbarians Bomber Hunter Prince
Minions Bomber Zap Freeze Hunter Ram Rider
Minions Hunter Zap Ram Rider
Hunter Prince Bomber Zap Minions Elite Barbarians Freeze Ram Rider
Bomber Zap Minions Freeze Hunter Prince
Elite Barbarians Hunter Prince Ram Rider
Zap Elite Barbarians Freeze Hunter Prince Ram Rider
Bomber Minions Elite Barbarians Hunter Prince
Bomber Zap Minions Elite Barbarians Hunter Prince Ram Rider
Zap Freeze Hunter Bomber Minions Ram Rider
Elite Barbarians Hunter Prince Ram Rider
Bomber Minions Elite Barbarians Hunter Prince
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Bomber Zap Elite Barbarians Hunter Prince
Zap Minions Elite Barbarians Hunter Prince Ram Rider
Hunter Prince Zap Elite Barbarians Ram Rider
Elite Barbarians Hunter Prince Ram Rider
Zap Minions Freeze Hunter Ram Rider
Prince Minions Elite Barbarians Hunter Ram Rider
Elite Barbarians Hunter Prince
Zap Freeze Minions Elite Barbarians Prince
Minions Elite Barbarians Hunter Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Hunter Ram Rider
Bomber
Elite Barbarians Bomber Zap Minions Freeze Hunter Prince
Minions Bomber Zap Elite Barbarians Freeze Hunter
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ram Rider
Freeze Prince
Bomber Zap
Zap Minions Freeze Hunter Ram Rider
Bomber
Zap Freeze Hunter Ram Rider
Zap Ram Rider
Minions Elite Barbarians Prince
Zap Prince Ram Rider
Zap
Elite Barbarians Hunter
Minions Freeze
Zap Elite Barbarians Prince
Bomber Zap Hunter
Freeze
Bomber Minions
Bomber Zap Hunter Prince
Bomber Zap
Minions Prince
Prince
Zap
Zap Freeze Bomber Hunter
Zap Hunter Ram Rider
Zap Prince Ram Rider
Zap
Elite Barbarians Zap Hunter
Zap Minions Freeze
Elite Barbarians
Bomber Zap Hunter
Zap Freeze
Prince
Zap Minions Freeze Prince
Zap Hunter Ram Rider
Freeze
Hunter Prince
Bomber Zap
Zap
Elite Barbarians Prince
Zap Minions Elite Barbarians Freeze
Zap
Zap Freeze Prince
Prince

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