My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Recruits Musketeer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Royal Hogs
Giant Snowball
Royal Recruits Musketeer Hog Rider Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Ice Spirit Firecracker Royal Recruits Musketeer Royal Hogs
The Log
Ice Spirit Firecracker Royal Recruits Musketeer Hog Rider Royal Hogs
Earthquake
Firecracker Hog Rider Royal Hogs
Arrows
Ice Spirit Firecracker Royal Recruits Royal Hogs
Royal Delivery
Ice Spirit Firecracker Royal Recruits Musketeer Hog Rider Royal Hogs
Fireball
Firecracker Musketeer Hog Rider Royal Hogs
Poison
Firecracker Royal Recruits Musketeer Royal Hogs
Lightning
Musketeer Goblinstein
Rocket
Musketeer Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Musketeer Hog Rider Royal Hogs Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Firecracker Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Royal Hogs Firecracker Royal Recruits Musketeer
Firecracker
Hog Rider Ice Spirit Royal Recruits Royal Hogs
Royal Recruits
Ice Spirit Firecracker Musketeer Hog Rider Royal Hogs
Musketeer
Hog Rider Ice Spirit Royal Recruits Royal Hogs The Log
Hog Rider
Ice Spirit Firecracker Musketeer The Log Royal Recruits
Royal Hogs
Ice Spirit Firecracker Royal Recruits Musketeer The Log
The Log
Hog Rider Musketeer Royal Hogs
Goblinstein

Defense Synergies 3 6

Ice Spirit
Musketeer Firecracker Royal Recruits The Log
Firecracker
The Log Ice Spirit Royal Recruits Musketeer
Royal Recruits
Ice Spirit Firecracker The Log
Musketeer
Ice Spirit The Log Firecracker
Hog Rider
Royal Hogs
The Log
Firecracker Musketeer Ice Spirit Royal Recruits
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Musketeer The Log
Ice Spirit Firecracker Royal Recruits Musketeer The Log
Royal Recruits Musketeer
Royal Recruits Firecracker Musketeer
Firecracker Royal Recruits The Log
The Log Firecracker Musketeer
Musketeer Ice Spirit Firecracker
Royal Recruits Musketeer The Log
Royal Recruits Musketeer
Ice Spirit Firecracker Royal Recruits Musketeer
Firecracker Royal Recruits Musketeer The Log
Musketeer Firecracker
Royal Recruits Ice Spirit Musketeer The Log
Ice Spirit Firecracker Royal Recruits The Log
Royal Recruits
Ice Spirit Royal Recruits The Log
Firecracker Royal Recruits Musketeer
Ice Spirit Firecracker Royal Recruits Musketeer The Log
The Log Ice Spirit Firecracker Royal Recruits Musketeer
Royal Recruits Musketeer
Royal Recruits Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Firecracker Musketeer The Log
Royal Recruits Ice Spirit Musketeer The Log
Royal Recruits Musketeer The Log
Royal Recruits Musketeer
Firecracker Ice Spirit Musketeer
Royal Recruits Musketeer
Royal Recruits
Royal Recruits Ice Spirit Firecracker The Log
Royal Recruits Musketeer
Royal Recruits Musketeer
Royal Recruits The Log
Royal Recruits
Royal Recruits Firecracker Musketeer
Royal Recruits Ice Spirit Firecracker Musketeer The Log
Firecracker Royal Recruits Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Musketeer The Log
Firecracker Musketeer The Log
The Log
Firecracker Royal Recruits Musketeer The Log
Firecracker The Log
Firecracker Ice Spirit Musketeer
Firecracker Musketeer The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Musketeer
Firecracker Royal Recruits Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Royal Recruits Musketeer The Log
Firecracker Musketeer The Log
Firecracker The Log
Musketeer The Log
Musketeer The Log
Royal Recruits Musketeer The Log
Firecracker The Log Ice Spirit
Firecracker The Log Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Ice Spirit Firecracker Musketeer
Musketeer The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Royal Recruits Musketeer
Firecracker Musketeer
The Log
Firecracker Musketeer
The Log Firecracker Musketeer
Firecracker Royal Recruits Musketeer
Ice Spirit Firecracker Royal Recruits Musketeer The Log
Firecracker Musketeer
Firecracker Royal Recruits Musketeer The Log
Firecracker

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