My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Rune Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Baby Dragon
Zap
Skeleton Army Clone
Barbarian Barrel
Wizard Skeleton Army Clone Electro Wizard
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Battle Healer Wizard Skeleton Army Clone Baby Dragon Electro Wizard
Fireball
Battle Healer Wizard Skeleton Army Clone Baby Dragon Electro Wizard
Poison
Battle Healer Wizard Skeleton Army Clone Electro Wizard
Lightning
Battle Healer Wizard Baby Dragon Electro Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Clone Baby Dragon Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Fireball Battle Healer Baby Dragon Rune Giant Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Fireball Battle Healer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Electro Wizard
Battle Healer
Baby Dragon Electro Wizard
Wizard
Skeleton Army
Clone
Clone
Skeleton Army Baby Dragon Electro Wizard
Baby Dragon
Battle Healer Fireball Clone Electro Wizard
Rune Giant
Electro Wizard
Electro Wizard
Fireball Battle Healer Clone Baby Dragon Rune Giant

Defense Synergies 1 6

Fireball
Battle Healer Electro Wizard
Battle Healer
Baby Dragon Fireball Electro Wizard
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Wizard Electro Wizard
Clone
Baby Dragon
Battle Healer
Rune Giant
Electro Wizard
Fireball Battle Healer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Electro Wizard
Skeleton Army Battle Healer Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Fireball Battle Healer Skeleton Army
Fireball Skeleton Army Baby Dragon Electro Wizard
Electro Wizard Fireball Wizard Baby Dragon
Fireball Battle Healer Baby Dragon Electro Wizard
Skeleton Army
Skeleton Army Battle Healer Electro Wizard
Skeleton Army Electro Wizard Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard
Skeleton Army Fireball Battle Healer Wizard Electro Wizard
Fireball Wizard Skeleton Army Baby Dragon Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Wizard Fireball Skeleton Army Electro Wizard
Fireball Battle Healer Wizard Skeleton Army Baby Dragon Electro Wizard
Wizard Baby Dragon Fireball Battle Healer Electro Wizard
Electro Wizard
Wizard Skeleton Army Fireball Battle Healer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Battle Healer Electro Wizard
Fireball Electro Wizard Battle Healer Wizard Baby Dragon
Skeleton Army Battle Healer Electro Wizard
Skeleton Army Fireball Battle Healer Electro Wizard
Battle Healer Skeleton Army
Fireball Wizard Baby Dragon Electro Wizard
Skeleton Army Fireball Battle Healer Electro Wizard
Battle Healer Skeleton Army
Electro Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Fireball Battle Healer Baby Dragon
Fireball Battle Healer Wizard Baby Dragon Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Wizard Baby Dragon Electro Wizard
Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: