My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Bats Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Valkyrie Goblin Barrel Skeleton Army Witch Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Witch Inferno Dragon
Poison
Bats Skeleton Army Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Valkyrie Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Inferno Dragon
Valkyrie
Bats Goblin Barrel Witch
Goblin Barrel
Valkyrie Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Mega Knight
The Log
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Goblin Barrel Witch The Log

Defense Synergies 0 13

Bats
Valkyrie The Log Inferno Dragon Mega Knight
Valkyrie
Bats Witch The Log
Goblin Barrel
Skeleton Army
The Log Inferno Dragon
Witch
Valkyrie The Log Mega Knight
The Log
Bats Valkyrie Skeleton Army Witch Inferno Dragon Mega Knight
Inferno Dragon
Bats Skeleton Army The Log Mega Knight
Mega Knight
Bats Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Inferno Dragon Bats Valkyrie Witch The Log Mega Knight
Skeleton Army Witch Mega Knight Bats Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Valkyrie Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Valkyrie Mega Knight
Bats Inferno Dragon Witch
Valkyrie The Log Mega Knight
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Witch The Log Mega Knight
Inferno Dragon Bats Witch
Skeleton Army Mega Knight Bats Valkyrie Witch The Log
Valkyrie Skeleton Army Mega Knight Bats Witch The Log
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army The Log Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie Skeleton Army Witch
Mega Knight Bats Valkyrie Skeleton Army Witch The Log
Valkyrie Witch The Log Bats Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch
Valkyrie The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Witch The Log
Valkyrie Skeleton Army Mega Knight Bats The Log
Valkyrie Skeleton Army Witch Inferno Dragon Mega Knight
Bats Witch
Skeleton Army Bats Valkyrie Witch
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Bats Valkyrie Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Witch
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Valkyrie The Log Inferno Dragon
Bats Valkyrie Mega Knight Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Bats Witch
Witch The Log
The Log
The Log
Bats
Valkyrie The Log
The Log
The Log
Witch The Log
The Log Mega Knight
Bats
The Log Mega Knight
Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Witch Mega Knight
Witch Inferno Dragon
The Log Witch
Witch The Log Mega Knight
The Log
Bats Witch
Bats Witch
The Log Mega Knight
Mega Knight
The Log
Bats Skeleton Army Witch
Witch
The Log
Valkyrie Mega Knight
The Log
Mega Knight
Bats Witch The Log
Bats Witch
Witch The Log Mega Knight
Inferno Dragon
Mega Knight

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