My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill
Giant Snowball
Fire Spirit Skeleton Dragons Wall Breakers Goblin Drill
Zap
Fire Spirit Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Fire Spirit Firecracker Wall Breakers Goblin Drill
The Log
Fire Spirit Firecracker Wall Breakers Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Fire Spirit Firecracker Skeleton Dragons Wall Breakers Goblin Drill
Royal Delivery
Fire Spirit Firecracker Skeleton Dragons Battle Healer Wall Breakers Goblin Drill
Fireball
Firecracker Skeleton Dragons Battle Healer Wall Breakers Goblin Drill
Poison
Firecracker Skeleton Dragons Battle Healer Goblin Drill
Lightning
Skeleton Dragons Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Rage Firecracker Void Skeleton Dragons Battle Healer Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers Rage Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Battle Healer Wall Breakers
Firecracker
Skeleton Dragons Battle Healer Wall Breakers Goblin Drill
Skeleton Dragons
Firecracker Battle Healer
Battle Healer
Rage Fire Spirit Firecracker Skeleton Dragons
Wall Breakers
Goblin Drill Fire Spirit Firecracker
Rage
Battle Healer
Void
Goblin Drill
Fire Spirit Wall Breakers Firecracker

Defense Synergies 0 6

Fire Spirit
Firecracker Battle Healer Goblin Drill
Firecracker
Fire Spirit Skeleton Dragons Battle Healer
Skeleton Dragons
Firecracker Battle Healer
Battle Healer
Fire Spirit Firecracker Skeleton Dragons
Wall Breakers
Rage
Void
Goblin Drill
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons Battle Healer Goblin Drill
Fire Spirit Skeleton Dragons Void Goblin Drill
Firecracker Skeleton Dragons Goblin Drill
Firecracker Battle Healer
Fire Spirit Firecracker Skeleton Dragons
Skeleton Dragons Fire Spirit Firecracker Void
Skeleton Dragons Battle Healer Void
Goblin Drill
Fire Spirit Firecracker Battle Healer
Skeleton Dragons Firecracker Goblin Drill
Skeleton Dragons Firecracker
Goblin Drill Fire Spirit Skeleton Dragons Battle Healer
Fire Spirit Firecracker Skeleton Dragons Goblin Drill
Goblin Drill
Goblin Drill
Firecracker Skeleton Dragons Goblin Drill
Fire Spirit Firecracker Skeleton Dragons Battle Healer Goblin Drill
Goblin Drill Fire Spirit Firecracker Skeleton Dragons Battle Healer
Goblin Drill
Skeleton Dragons Fire Spirit Firecracker Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Void
Void Firecracker Skeleton Dragons Battle Healer
Battle Healer
Battle Healer
Battle Healer Goblin Drill
Fire Spirit Firecracker Skeleton Dragons
Battle Healer Void
Battle Healer
Void Firecracker Skeleton Dragons
Skeleton Dragons Goblin Drill
Void
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Battle Healer Goblin Drill
Firecracker Skeleton Dragons Battle Healer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Skeleton Dragons Goblin Drill
Firecracker Void Skeleton Dragons
Skeleton Dragons Void Goblin Drill
Firecracker Skeleton Dragons Void
Fire Spirit Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Fire Spirit
Fire Spirit Firecracker Skeleton Dragons
Fire Spirit Firecracker Skeleton Dragons
Void Firecracker Skeleton Dragons
Fire Spirit Void
Firecracker Void Skeleton Dragons
Void Fire Spirit Firecracker Skeleton Dragons
Fire Spirit Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Goblin Drill
Firecracker Skeleton Dragons
Skeleton Dragons
Void Fire Spirit Firecracker Skeleton Dragons
Fire Spirit Firecracker Skeleton Dragons Void
Skeleton Dragons Void
Skeleton Dragons Void
Void
Skeleton Dragons Void Goblin Drill
Firecracker Fire Spirit Skeleton Dragons
Firecracker Void Skeleton Dragons
Void Skeleton Dragons
Void Firecracker Skeleton Dragons
Fire Spirit Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons Void
Void
Void Skeleton Dragons
Void Firecracker Skeleton Dragons
Firecracker
Fire Spirit Void
Fire Spirit Firecracker Skeleton Dragons
Void Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Void
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Void
Void Firecracker
Firecracker Skeleton Dragons Void
Void

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