My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Skeleton Dragons Barbarians Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Barbarians Goblin Cage Valkyrie Battle Ram
The Log
Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Barbarians Goblin Cage
Arrows
Minions Skeleton Dragons
Royal Delivery
Minions Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram
Fireball
Minions Skeleton Dragons Barbarians Goblin Cage Battle Ram
Poison
Minions Skeleton Dragons Barbarians Goblin Cage
Lightning
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Dragons Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Skeleton Dragons Fireball Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram
Skeleton Dragons
Mini P.E.K.K.A Goblin Cage Valkyrie
Barbarians
Fireball
Battle Ram
Mini P.E.K.K.A
Minions Skeleton Dragons Valkyrie
Goblin Cage
Minions Skeleton Dragons Battle Ram
Valkyrie
Minions Skeleton Dragons Mini P.E.K.K.A Battle Ram
Battle Ram
Minions Fireball Goblin Cage Valkyrie

Defense Synergies 2 9

Minions
Valkyrie Goblin Cage
Skeleton Dragons
Goblin Cage Barbarians Fireball Mini P.E.K.K.A Valkyrie
Barbarians
Skeleton Dragons
Fireball
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A
Skeleton Dragons Fireball Valkyrie
Goblin Cage
Skeleton Dragons Minions Fireball
Valkyrie
Minions Skeleton Dragons Fireball Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Fireball Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Minions Skeleton Dragons Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Minions Skeleton Dragons Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Minions Skeleton Dragons Valkyrie
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Minions Skeleton Dragons Valkyrie
Minions Skeleton Dragons Fireball Goblin Cage
Skeleton Dragons Barbarians Fireball Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Minions Goblin Cage
Barbarians Mini P.E.K.K.A Valkyrie
Minions Skeleton Dragons Barbarians Valkyrie Fireball
Minions Skeleton Dragons Fireball
Barbarians Mini P.E.K.K.A Goblin Cage Minions Skeleton Dragons Fireball Valkyrie
Fireball Valkyrie Minions Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Fireball Mini P.E.K.K.A Goblin Cage
Barbarians Minions Skeleton Dragons Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Minions Skeleton Dragons Barbarians
Goblin Cage Valkyrie Minions Skeleton Dragons Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Cage
Skeleton Dragons Valkyrie Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Fireball Goblin Cage
Fireball Skeleton Dragons Mini P.E.K.K.A Valkyrie
Barbarians Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Skeleton Dragons Fireball Minions
Mini P.E.K.K.A Minions Barbarians Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Barbarians Goblin Cage Valkyrie
Goblin Cage Minions Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Valkyrie
Skeleton Dragons Barbarians Goblin Cage
Minions Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Fireball Goblin Cage Valkyrie
Skeleton Dragons Barbarians Fireball Goblin Cage Valkyrie
Barbarians Minions Skeleton Dragons Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Minions Valkyrie Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Valkyrie
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball Valkyrie
Fireball Skeleton Dragons Valkyrie
Skeleton Dragons Fireball Minions
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Minions Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Valkyrie
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Minions Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Valkyrie
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Skeleton Dragons Fireball Valkyrie
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Minions Skeleton Dragons Fireball
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Minions Barbarians Fireball
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Valkyrie
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons

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