My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Three Musketeers Dark Prince Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince Giant Skeleton
Giant Snowball
Skeleton Dragons Three Musketeers Lumberjack
Zap
Three Musketeers Dark Prince
Barbarian Barrel
Three Musketeers Dark Prince Giant Skeleton Lumberjack
The Log
Three Musketeers Dark Prince Giant Skeleton Lumberjack
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Three Musketeers Dark Prince Giant Skeleton Lumberjack
Fireball
Skeleton Dragons Three Musketeers Lumberjack
Poison
Skeleton Dragons Three Musketeers
Lightning
Skeleton Dragons Three Musketeers Dark Prince Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Skeleton Dragons Fireball Dark Prince Lumberjack Giant Skeleton Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Skeleton Dragons Fireball Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Three Musketeers Dark Prince Giant Skeleton Lumberjack Mega Knight
Fireball
Dark Prince Mega Knight
Three Musketeers
Skeleton Dragons Dark Prince
Void
Dark Prince
Skeleton Dragons Fireball Three Musketeers Lumberjack
Giant Skeleton
Skeleton Dragons Lumberjack
Lumberjack
Skeleton Dragons Dark Prince Giant Skeleton Mega Knight
Mega Knight
Skeleton Dragons Fireball Lumberjack

Defense Synergies 0 8

Skeleton Dragons
Fireball Dark Prince Lumberjack Mega Knight
Fireball
Skeleton Dragons Dark Prince Lumberjack Mega Knight
Three Musketeers
Void
Dark Prince
Skeleton Dragons Fireball
Giant Skeleton
Lumberjack
Lumberjack
Skeleton Dragons Fireball Giant Skeleton
Mega Knight
Skeleton Dragons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Void
Lumberjack Skeleton Dragons Three Musketeers Dark Prince Mega Knight
Three Musketeers Lumberjack Mega Knight Skeleton Dragons Void Dark Prince Giant Skeleton
Three Musketeers Lumberjack Skeleton Dragons Dark Prince Mega Knight
Fireball Dark Prince Giant Skeleton Lumberjack Mega Knight
Fireball Skeleton Dragons Dark Prince Lumberjack Mega Knight
Skeleton Dragons Three Musketeers Fireball Void
Skeleton Dragons Fireball Void Giant Skeleton Mega Knight
Three Musketeers Lumberjack
Dark Prince Giant Skeleton Lumberjack Mega Knight
Skeleton Dragons Fireball Dark Prince Giant Skeleton Lumberjack Mega Knight
Skeleton Dragons Three Musketeers Fireball
Lumberjack Mega Knight Skeleton Dragons Fireball Three Musketeers Dark Prince Giant Skeleton
Fireball Three Musketeers Mega Knight Skeleton Dragons Dark Prince Lumberjack
Three Musketeers Lumberjack Mega Knight
Fireball Three Musketeers Lumberjack Mega Knight
Three Musketeers Mega Knight Skeleton Dragons Fireball Dark Prince Lumberjack
Fireball Mega Knight Skeleton Dragons Three Musketeers Dark Prince Lumberjack
Skeleton Dragons Fireball Dark Prince Giant Skeleton Lumberjack Mega Knight
Three Musketeers Lumberjack
Skeleton Dragons Dark Prince Mega Knight Fireball Giant Skeleton Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Void Dark Prince Giant Skeleton
Fireball Void Skeleton Dragons Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Dark Prince
Dark Prince Giant Skeleton Lumberjack Mega Knight Fireball
Giant Skeleton Three Musketeers Dark Prince Lumberjack Mega Knight
Skeleton Dragons Fireball Three Musketeers
Dark Prince Fireball Void Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Dark Prince Lumberjack
Void Giant Skeleton Mega Knight Skeleton Dragons Fireball Dark Prince
Skeleton Dragons Three Musketeers
Mega Knight Dark Prince Giant Skeleton Lumberjack
Mega Knight Fireball Void Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Mega Knight Fireball Three Musketeers Lumberjack
Skeleton Dragons Fireball Three Musketeers Mega Knight
Skeleton Dragons Fireball Three Musketeers Dark Prince Giant Skeleton Lumberjack
Mega Knight Skeleton Dragons Fireball Dark Prince Giant Skeleton
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Skeleton Dragons Giant Skeleton
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball Void Giant Skeleton
Skeleton Dragons Fireball Void Dark Prince Giant Skeleton
Fireball Skeleton Dragons Dark Prince Mega Knight
Skeleton Dragons Fireball
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Void Skeleton Dragons
Fireball Three Musketeers Void Lumberjack
Void Skeleton Dragons Fireball Dark Prince
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball Three Musketeers Void
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball
Skeleton Dragons Fireball Three Musketeers
Skeleton Dragons Fireball Three Musketeers Mega Knight
Fireball Three Musketeers
Skeleton Dragons
Void Skeleton Dragons Fireball Three Musketeers Dark Prince Mega Knight
Skeleton Dragons Fireball Void Mega Knight
Skeleton Dragons Fireball Void Giant Skeleton Mega Knight
Skeleton Dragons Fireball Void
Void
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball Dark Prince Mega Knight
Fireball Void Skeleton Dragons
Fireball Void Skeleton Dragons Mega Knight
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball Void
Fireball Void
Void Skeleton Dragons Fireball Mega Knight
Void Skeleton Dragons Fireball
Giant Skeleton Mega Knight
Fireball
Fireball Void Dark Prince
Fireball Skeleton Dragons Three Musketeers
Fireball
Fireball Void Skeleton Dragons Three Musketeers Dark Prince Lumberjack Mega Knight
Skeleton Dragons Fireball
Void Fireball Giant Skeleton
Skeleton Dragons Three Musketeers Dark Prince Mega Knight
Skeleton Dragons Fireball Giant Skeleton
Skeleton Dragons Fireball Void
Void Fireball Dark Prince Giant Skeleton Mega Knight
Fireball Skeleton Dragons Void Mega Knight
Void

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