My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Mirror Rage Goblin Curse Clone Tornado Void Bowler Executioner Cannon Cart Princess Bandit Fisherman Phoenix Lumberjack Night Witch Mother Witch Graveyard Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Royal Ghost Fisherman Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman Inferno Dragon Skeleton King
Giant Snowball
Goblin Barrel Fisherman Inferno Dragon Skeleton King
Zap
Goblin Barrel Fisherman Inferno Dragon Skeleton King
Barbarian Barrel
Knight Wizard Goblin Barrel Royal Ghost Skeleton King
The Log
Goblin Barrel Fisherman Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Knight Wizard Goblin Barrel P.E.K.K.A Royal Ghost Fisherman Inferno Dragon Skeleton King
Fireball
Wizard Goblin Barrel Fisherman Inferno Dragon Skeleton King
Poison
Wizard Fisherman Skeleton King
Lightning
Knight Wizard Fisherman Inferno Dragon Skeleton King
Rocket
Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Royal Ghost Fisherman Inferno Dragon Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Royal Ghost Fisherman

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard
Wizard
Knight P.E.K.K.A Royal Ghost
Goblin Barrel
Knight P.E.K.K.A Royal Ghost Skeleton King
P.E.K.K.A
Wizard Goblin Barrel Fisherman
Royal Ghost
Wizard Goblin Barrel Fisherman
Fisherman
P.E.K.K.A Royal Ghost
Inferno Dragon
Skeleton King
Goblin Barrel

Defense Synergies 0 8

Knight
Wizard Fisherman
Wizard
Knight P.E.K.K.A Royal Ghost Skeleton King
Goblin Barrel
P.E.K.K.A
Wizard Fisherman
Royal Ghost
Wizard
Fisherman
Knight P.E.K.K.A Skeleton King
Inferno Dragon
Skeleton King
Skeleton King
Wizard Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
P.E.K.K.A Inferno Dragon Knight Fisherman
P.E.K.K.A Fisherman Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Fisherman Skeleton King
P.E.K.K.A
Royal Ghost
Inferno Dragon Wizard
P.E.K.K.A
P.E.K.K.A Inferno Dragon Fisherman Skeleton King
Knight Royal Ghost Fisherman
Knight Wizard Royal Ghost Fisherman Skeleton King
Inferno Dragon Wizard
P.E.K.K.A Knight Wizard
Wizard P.E.K.K.A Royal Ghost Skeleton King
P.E.K.K.A Inferno Dragon Knight Skeleton King
P.E.K.K.A Fisherman Inferno Dragon
Wizard Knight P.E.K.K.A Fisherman
Knight Wizard Royal Ghost Fisherman
Wizard Knight Royal Ghost Fisherman Inferno Dragon
P.E.K.K.A Fisherman Inferno Dragon
Wizard Royal Ghost Knight P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Royal Ghost Fisherman
Knight Wizard Royal Ghost Fisherman Inferno Dragon
P.E.K.K.A Knight Fisherman
P.E.K.K.A Knight Fisherman
P.E.K.K.A Knight Fisherman Inferno Dragon
Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Fisherman Inferno Dragon
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A
P.E.K.K.A Knight Wizard Skeleton King
Wizard
Knight P.E.K.K.A Fisherman Inferno Dragon Skeleton King
Wizard P.E.K.K.A Royal Ghost Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Royal Ghost Fisherman
Knight
Wizard
Wizard
Wizard
Wizard
Wizard Fisherman
Fisherman
Knight Wizard Fisherman
Wizard
Knight Fisherman
Fisherman
Fisherman
Wizard
Wizard
Fisherman
Wizard Fisherman
Wizard
Wizard
Fisherman
Wizard
Fisherman Inferno Dragon
Wizard Royal Ghost Fisherman
Wizard Fisherman
Fisherman
Wizard
Wizard
Wizard
P.E.K.K.A
Wizard
Wizard
Knight Wizard
Wizard Skeleton King
P.E.K.K.A
Skeleton King
Royal Ghost

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