My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Tombstone
Zap
Skeletons Minions Tombstone
Barbarian Barrel
Skeletons Tombstone Valkyrie Wizard
The Log
Skeletons Tombstone
Earthquake
Skeletons Tombstone
Arrows
Skeletons Minions Tombstone
Royal Delivery
Skeletons Minions Valkyrie Wizard P.E.K.K.A
Fireball
Minions Tombstone Wizard
Poison
Minions Tombstone Wizard
Lightning
Tombstone Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Tombstone Fireball Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Tombstone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A
Minions
Valkyrie P.E.K.K.A
Tombstone
Fireball
Arrows
Valkyrie
Minions Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Minions Valkyrie Wizard

Defense Synergies 1 16

Skeletons
Minions Tombstone Wizard P.E.K.K.A
Arrows
Tombstone Fireball Valkyrie P.E.K.K.A
Minions
Valkyrie Skeletons Tombstone P.E.K.K.A
Tombstone
Skeletons Arrows Minions Fireball Wizard
Fireball
Arrows Tombstone Valkyrie
Valkyrie
Minions Arrows Fireball Wizard P.E.K.K.A
Wizard
Skeletons Tombstone Valkyrie P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Valkyrie Wizard
P.E.K.K.A Skeletons Minions Tombstone Valkyrie
P.E.K.K.A Skeletons Minions Tombstone Valkyrie
P.E.K.K.A Skeletons Minions Tombstone Valkyrie
Arrows Tombstone Fireball Valkyrie P.E.K.K.A
Arrows Fireball Skeletons Minions Valkyrie
Minions Arrows Tombstone Fireball Wizard
Arrows Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Minions Tombstone
Skeletons Valkyrie
Minions Valkyrie Skeletons Arrows Tombstone Fireball Wizard
Arrows Minions Fireball Wizard
Tombstone P.E.K.K.A Skeletons Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Minions Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
Fireball P.E.K.K.A
Wizard Skeletons Arrows Minions Tombstone Fireball Valkyrie P.E.K.K.A
Arrows Tombstone Fireball Valkyrie Minions Wizard
Arrows Valkyrie Wizard Minions Tombstone Fireball
P.E.K.K.A
Valkyrie Wizard Arrows Minions Fireball P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tombstone Fireball P.E.K.K.A
Fireball Arrows Valkyrie Wizard
Tombstone P.E.K.K.A Skeletons Minions Valkyrie
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Skeletons Tombstone Valkyrie
Arrows Fireball Wizard Skeletons Minions
P.E.K.K.A Skeletons Minions Tombstone Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Minions Tombstone Fireball Valkyrie
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Minions Tombstone Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Skeletons Tombstone Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Tombstone Skeletons Minions Fireball Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Fireball Wizard P.E.K.K.A
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Minions
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Minions Tombstone Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Minions Fireball
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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