My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Skeletons Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Army Witch
The Log
Skeletons Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Skeletons Hog Rider Skeleton Army Witch
Arrows
Skeletons Skeleton Army Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Skeleton Army Mini P.E.K.K.A Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Zap Hog Rider The Log
Hog Rider
Zap The Log Mini P.E.K.K.A Witch
Skeleton Army
Witch
Zap Hog Rider
The Log
Hog Rider Zap Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 2 15

Skeletons
Zap Mini P.E.K.K.A Witch The Log Inferno Dragon
Zap
Mini P.E.K.K.A Skeletons Skeleton Army Witch The Log Inferno Dragon
Mini P.E.K.K.A
Zap The Log Skeletons Skeleton Army Witch
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A The Log Inferno Dragon
Witch
Skeletons Zap Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Skeletons Zap Skeleton Army Witch Inferno Dragon
Inferno Dragon
Skeletons Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Skeletons Zap Witch The Log
Mini P.E.K.K.A Skeleton Army Witch Skeletons Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Skeletons
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Skeletons Zap
Inferno Dragon Zap Witch
Zap The Log
Mini P.E.K.K.A Witch Inferno Dragon Skeletons Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A
Skeleton Army Witch Skeletons Zap The Log
Inferno Dragon Zap Witch
Mini P.E.K.K.A Skeleton Army Skeletons Zap Witch The Log
Skeleton Army Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Mini P.E.K.K.A Skeleton Army Witch
Zap Skeleton Army Witch The Log
Zap Witch The Log Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Zap Witch
Zap Mini P.E.K.K.A The Log Inferno Dragon
Skeleton Army Skeletons Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Zap The Log
Skeletons Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Skeletons Zap Witch
Mini P.E.K.K.A Skeleton Army Skeletons Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Skeletons Mini P.E.K.K.A Skeleton Army Witch The Log Inferno Dragon
Witch Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army Skeletons Witch
Skeleton Army Witch
Skeleton Army Witch Skeletons Zap Mini P.E.K.K.A The Log Inferno Dragon
Zap Mini P.E.K.K.A Witch The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Witch
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Skeleton Army Witch
Zap Witch
The Log
Mini P.E.K.K.A
The Log Zap
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log
Inferno Dragon

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