My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Inferno Dragon Sparky
Giant Snowball
Battle Ram Hog Rider Inferno Dragon
Zap
Battle Ram Inferno Dragon Sparky
Barbarian Barrel
Battle Ram Sparky
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Hog Rider Inferno Dragon Sparky
Fireball
Battle Ram Hog Rider Inferno Dragon Sparky
Poison
Sparky
Lightning
Mini P.E.K.K.A Battle Ram Inferno Dragon Sparky
Rocket
Hog Rider Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Battle Ram Hog Rider Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Battle Ram

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Sparky Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
Sparky Zap Hog Rider The Log Mega Knight
Battle Ram
Zap The Log
Hog Rider
Zap The Log Mini P.E.K.K.A Mega Knight
The Log
Battle Ram Hog Rider Zap Mini P.E.K.K.A Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Mini P.E.K.K.A The Log
Mega Knight
Inferno Dragon Zap Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 7

Zap
Mini P.E.K.K.A Mega Knight The Log Inferno Dragon Sparky
Mini P.E.K.K.A
Zap The Log
Battle Ram
Hog Rider
The Log
Mini P.E.K.K.A Zap Inferno Dragon Sparky Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Sparky
Zap The Log
Mega Knight
Zap The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Zap The Log Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Sparky Mega Knight
Mini P.E.K.K.A The Log Sparky Mega Knight
The Log Zap Mega Knight
Inferno Dragon Zap
Zap The Log Sparky Mega Knight
Mini P.E.K.K.A Inferno Dragon Sparky
Mini P.E.K.K.A Sparky Mega Knight
Zap The Log Mega Knight
Inferno Dragon Zap
Mini P.E.K.K.A Sparky Mega Knight Zap The Log
Sparky Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Sparky Mega Knight
Zap Mini P.E.K.K.A The Log Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A
Mega Knight Zap The Log
Zap The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A Sparky Inferno Dragon
Mega Knight Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Sparky
Zap Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Mega Knight Zap The Log Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Mega Knight
Zap
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Inferno Dragon Sparky
Zap Mega Knight Mini P.E.K.K.A The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Mini P.E.K.K.A Sparky
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Sparky
Sparky Mega Knight
Sparky Zap Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Zap Mini P.E.K.K.A The Log Inferno Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Zap The Log Sparky Mega Knight
Zap
The Log Sparky
The Log Zap
The Log Zap
Mini P.E.K.K.A Sparky
Zap The Log Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A The Log Sparky Mega Knight
Zap The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Sparky Mega Knight
Inferno Dragon
The Log Zap Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Zap Sparky
Zap
Mini P.E.K.K.A Sparky
Zap The Log Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
The Log Sparky
Zap
Zap
The Log
Mini P.E.K.K.A Sparky Mega Knight
The Log Zap
Zap Sparky
Sparky Mega Knight
Zap The Log Sparky
Zap
Zap The Log Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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