My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Flying Machine Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Flying Machine Zappies
Zap
Bats Mortar Flying Machine Zappies
Barbarian Barrel
Ice Spirit Mortar Tesla Elite Barbarians Zappies Electro Wizard
The Log
Ice Spirit Elite Barbarians Zappies
Earthquake
Mortar Tesla Zappies
Arrows
Ice Spirit Bats Flying Machine Zappies
Royal Delivery
Ice Spirit Bats Elite Barbarians Flying Machine Zappies Electro Wizard
Fireball
Mortar Tesla Elite Barbarians Flying Machine Zappies Electro Wizard
Poison
Bats Mortar Flying Machine Zappies Electro Wizard
Lightning
Mortar Tesla Elite Barbarians Electro Wizard
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Mortar Tesla Flying Machine Zappies Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Bats Mortar Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Mortar Elite Barbarians
Bats
Ice Spirit Mortar Elite Barbarians Flying Machine
Mortar
Ice Spirit Bats Flying Machine Zappies
Tesla
Elite Barbarians
Ice Spirit Bats Zappies
Flying Machine
Bats Mortar Zappies
Zappies
Mortar Elite Barbarians Flying Machine
Electro Wizard

Defense Synergies 0 20

Ice Spirit
Bats Mortar Tesla Elite Barbarians Flying Machine Zappies Electro Wizard
Bats
Ice Spirit Mortar Tesla Zappies Electro Wizard
Mortar
Ice Spirit Bats Tesla Flying Machine Zappies Electro Wizard
Tesla
Ice Spirit Bats Mortar Zappies Electro Wizard
Elite Barbarians
Ice Spirit
Flying Machine
Ice Spirit Mortar Zappies Electro Wizard
Zappies
Ice Spirit Bats Mortar Tesla Flying Machine Electro Wizard
Electro Wizard
Ice Spirit Bats Mortar Tesla Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Flying Machine Zappies Electro Wizard
Elite Barbarians Ice Spirit Bats Mortar Tesla Flying Machine Zappies Electro Wizard
Mortar Tesla Bats Elite Barbarians Zappies Electro Wizard
Tesla Elite Barbarians Bats Mortar Zappies Electro Wizard
Elite Barbarians
Bats Tesla Flying Machine Zappies Electro Wizard
Bats Tesla Electro Wizard Ice Spirit Mortar Flying Machine Zappies
Tesla Flying Machine Electro Wizard
Tesla Zappies Mortar Elite Barbarians
Elite Barbarians Ice Spirit Tesla Zappies Electro Wizard
Bats Electro Wizard Tesla Flying Machine Zappies
Tesla Bats Flying Machine Zappies Electro Wizard
Mortar Tesla Ice Spirit Bats Elite Barbarians Flying Machine Zappies Electro Wizard
Ice Spirit Bats Mortar Tesla Zappies Electro Wizard
Elite Barbarians Mortar Tesla Zappies Electro Wizard
Ice Spirit Mortar Tesla Elite Barbarians Zappies Electro Wizard
Tesla Bats Mortar Elite Barbarians Zappies Electro Wizard
Ice Spirit Mortar Tesla Bats Elite Barbarians Flying Machine Zappies Electro Wizard
Mortar Ice Spirit Bats Tesla Flying Machine Zappies Electro Wizard
Mortar Tesla Elite Barbarians Zappies Electro Wizard
Bats Tesla Elite Barbarians Flying Machine Zappies Electro Wizard
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Zappies Electro Wizard
Electro Wizard Mortar Tesla Elite Barbarians Flying Machine
Zappies Ice Spirit Bats Elite Barbarians Electro Wizard
Bats Tesla Elite Barbarians Zappies Electro Wizard
Tesla Elite Barbarians Zappies
Ice Spirit Bats Tesla Flying Machine Zappies Electro Wizard
Bats Tesla Elite Barbarians Flying Machine Zappies Electro Wizard
Tesla Elite Barbarians Zappies
Electro Wizard Ice Spirit Bats Mortar Elite Barbarians Flying Machine Zappies
Tesla Zappies
Bats Tesla Elite Barbarians Flying Machine Zappies
Elite Barbarians Electro Wizard
Elite Barbarians Tesla Zappies
Tesla Flying Machine Zappies
Tesla Elite Barbarians Zappies Electro Wizard Ice Spirit Bats Mortar Flying Machine
Bats Tesla Elite Barbarians Flying Machine Zappies Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine
Mortar Flying Machine Electro Wizard
Flying Machine
Flying Machine
Mortar
Ice Spirit Bats Flying Machine
Mortar Flying Machine
Ice Spirit Flying Machine
Mortar Flying Machine
Bats Elite Barbarians Electro Wizard
Mortar Flying Machine Electro Wizard
Flying Machine
Flying Machine Mortar Elite Barbarians
Mortar Flying Machine
Mortar Elite Barbarians Flying Machine
Mortar Flying Machine
Mortar Flying Machine
Mortar
Bats
Mortar Flying Machine Electro Wizard
Mortar Flying Machine
Mortar Flying Machine
Ice Spirit Mortar
Mortar Flying Machine Electro Wizard
Mortar Flying Machine
Mortar
Elite Barbarians Bats Flying Machine Electro Wizard
Electro Wizard Ice Spirit Bats Flying Machine Zappies
Elite Barbarians
Mortar
Ice Spirit Zappies Electro Wizard
Electro Wizard Ice Spirit Bats Flying Machine Zappies
Flying Machine Zappies Electro Wizard
Flying Machine Electro Wizard
Mortar Flying Machine
Elite Barbarians Flying Machine
Ice Spirit Bats Elite Barbarians Flying Machine Zappies Electro Wizard
Bats Flying Machine Zappies Electro Wizard
Mortar Flying Machine Electro Wizard
Mortar

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