My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Dart Goblin Guards Witch
Zap
Bats Firecracker Dart Goblin Guards Witch
Barbarian Barrel
Firecracker Tesla Dart Goblin Guards Witch
The Log
Firecracker Dart Goblin Guards Witch
Earthquake
Firecracker Tesla Guards Witch
Arrows
Bats Firecracker Dart Goblin Guards Witch
Royal Delivery
Bats Firecracker Dart Goblin Guards Witch P.E.K.K.A
Fireball
Firecracker Tesla Dart Goblin Witch
Poison
Bats Firecracker Dart Goblin Guards Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Dart Goblin Guards Tesla Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Dart Goblin Guards Witch
Firecracker
Zap Bats Dart Goblin P.E.K.K.A
Tesla
Dart Goblin
Zap Firecracker P.E.K.K.A
Guards
Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Dart Goblin Witch

Defense Synergies 0 20

Bats
Zap Firecracker Tesla Dart Goblin P.E.K.K.A
Zap
Bats Firecracker Tesla Dart Goblin Guards Witch P.E.K.K.A
Firecracker
Bats Zap Tesla Dart Goblin Guards P.E.K.K.A
Tesla
Bats Zap Firecracker Dart Goblin Guards
Dart Goblin
Bats Zap Firecracker Tesla Guards P.E.K.K.A
Guards
Zap Firecracker Tesla Dart Goblin Witch
Witch
Zap Guards
P.E.K.K.A
Bats Zap Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Dart Goblin
P.E.K.K.A Bats Zap Firecracker Tesla Dart Goblin Witch
Tesla Witch P.E.K.K.A Bats Dart Goblin
Tesla Witch P.E.K.K.A Bats Firecracker Dart Goblin Guards
Firecracker P.E.K.K.A
Bats Zap Firecracker Tesla Dart Goblin Guards
Bats Tesla Dart Goblin Zap Firecracker Witch
Zap Tesla Dart Goblin P.E.K.K.A
Tesla Witch P.E.K.K.A
Guards Firecracker Tesla Dart Goblin
Bats Dart Goblin Guards Witch Zap Firecracker Tesla
Tesla Bats Zap Firecracker Dart Goblin Witch
Tesla P.E.K.K.A Bats Zap Guards Witch
Bats Zap Firecracker Tesla Dart Goblin Guards Witch P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Bats Firecracker Witch P.E.K.K.A
Tesla Bats Zap Firecracker Dart Goblin Guards Witch
Zap Witch Bats Firecracker Tesla Dart Goblin Guards
P.E.K.K.A Tesla Dart Goblin
Bats Firecracker Tesla Dart Goblin Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Witch P.E.K.K.A
Zap Firecracker Tesla
Guards P.E.K.K.A Bats Zap Witch
Guards P.E.K.K.A Bats Zap Tesla
P.E.K.K.A Tesla Guards Witch
Firecracker Bats Zap Tesla Dart Goblin Witch
Guards P.E.K.K.A Bats Tesla Dart Goblin Witch
P.E.K.K.A Tesla
Zap P.E.K.K.A Bats Firecracker Witch
Witch P.E.K.K.A Tesla Dart Goblin Guards
P.E.K.K.A Bats Tesla Dart Goblin Guards Witch
P.E.K.K.A Zap Guards
P.E.K.K.A Tesla Guards Witch
Firecracker Tesla Dart Goblin Witch
Tesla Guards Witch Bats Zap Firecracker Dart Goblin P.E.K.K.A
Bats Zap Firecracker Tesla Dart Goblin Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Guards
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin Guards
Zap Firecracker
Firecracker Bats Zap Dart Goblin Witch
Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Bats Guards
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Bats
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Dart Goblin Witch
Zap Witch
Zap Firecracker Dart Goblin
Bats Zap Firecracker Dart Goblin Witch
Zap Bats Firecracker Dart Goblin Guards Witch
Zap Dart Goblin
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Bats Dart Goblin Guards Witch
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin P.E.K.K.A
Zap Bats Firecracker Dart Goblin Guards Witch
Firecracker Bats Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch
P.E.K.K.A
Firecracker Dart Goblin

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