My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Tombstone Dart Goblin Musketeer Goblin Barrel Guards
Zap
Bats Tombstone Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Tombstone Dart Goblin Musketeer Goblin Barrel Guards Royal Ghost
The Log
Tombstone Dart Goblin Musketeer Goblin Barrel Guards
Earthquake
Tombstone Goblin Barrel Guards
Arrows
Bats Tombstone Dart Goblin Goblin Barrel Guards
Royal Delivery
Bats Dart Goblin Musketeer Goblin Barrel Guards Royal Ghost
Fireball
Tombstone Dart Goblin Musketeer Goblin Barrel
Poison
Bats Tombstone Dart Goblin Musketeer Guards
Lightning
Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Dart Goblin Goblin Barrel Guards Royal Ghost Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel
Tombstone
Dart Goblin
Goblin Barrel The Log
Musketeer
The Log Royal Ghost
Goblin Barrel
Dart Goblin Bats Guards Royal Ghost
Guards
Goblin Barrel The Log
The Log
Dart Goblin Musketeer Guards
Royal Ghost
Musketeer Goblin Barrel

Defense Synergies 4 10

Bats
Dart Goblin Musketeer The Log
Tombstone
Dart Goblin Musketeer Guards
Dart Goblin
Tombstone Bats Musketeer Guards The Log
Musketeer
Tombstone Guards The Log Bats Dart Goblin Royal Ghost
Goblin Barrel
Guards
Musketeer Tombstone Dart Goblin The Log
The Log
Musketeer Bats Dart Goblin Guards Royal Ghost
Royal Ghost
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Musketeer The Log
Bats Tombstone Dart Goblin Musketeer The Log
Bats Tombstone Dart Goblin Musketeer
Bats Tombstone Dart Goblin Musketeer Guards
Tombstone The Log
The Log Bats Dart Goblin Musketeer Guards Royal Ghost
Bats Dart Goblin Musketeer Tombstone
Dart Goblin Musketeer The Log
Tombstone Musketeer
Guards Dart Goblin Musketeer Royal Ghost
Bats Dart Goblin Guards Tombstone Musketeer The Log Royal Ghost
Musketeer Bats Dart Goblin
Tombstone Bats Musketeer Guards The Log
Bats Tombstone Dart Goblin Guards The Log Royal Ghost
Tombstone
The Log
Bats Tombstone Musketeer
Tombstone Bats Dart Goblin Musketeer Guards The Log Royal Ghost
The Log Bats Tombstone Dart Goblin Musketeer Guards Royal Ghost
Dart Goblin Musketeer
Royal Ghost Bats Dart Goblin Musketeer Guards The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Royal Ghost
Musketeer The Log Royal Ghost
Tombstone Guards Bats Musketeer The Log
Guards Bats Musketeer The Log
Tombstone Musketeer Guards
Bats Dart Goblin Musketeer
Guards Bats Tombstone Dart Goblin Musketeer
Bats Tombstone The Log
Tombstone Dart Goblin Musketeer Guards
Bats Tombstone Dart Goblin Musketeer Guards
Guards The Log
Tombstone Guards
Dart Goblin Musketeer
Tombstone Guards Bats Dart Goblin Musketeer The Log
Bats Dart Goblin Musketeer The Log Royal Ghost
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Guards The Log Royal Ghost
Dart Goblin Musketeer The Log Royal Ghost
Dart Goblin The Log
Dart Goblin Musketeer Guards The Log
The Log
Bats Dart Goblin Musketeer
Dart Goblin Musketeer The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Musketeer Guards
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Bats
Dart Goblin Musketeer The Log
Dart Goblin The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Dart Goblin Musketeer Royal Ghost
Musketeer The Log
Dart Goblin Musketeer The Log
Bats Dart Goblin Musketeer
Bats Dart Goblin Musketeer Guards
Dart Goblin Musketeer The Log
The Log
Bats Tombstone Dart Goblin Musketeer Guards
Dart Goblin Musketeer
The Log
Dart Goblin Musketeer
The Log Dart Goblin Musketeer
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Guards The Log
Bats Dart Goblin Musketeer
Dart Goblin Musketeer The Log Royal Ghost
Dart Goblin

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