My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Hunter Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Baby Dragon Witch Ram Rider
Zap
Dart Goblin Witch Ram Rider
Barbarian Barrel
Dart Goblin Valkyrie Wizard Hunter Witch
The Log
Dart Goblin Hunter Witch Ram Rider
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Valkyrie Wizard Baby Dragon Hunter Witch Ram Rider
Fireball
Dart Goblin Wizard Baby Dragon Hunter Witch Ram Rider
Poison
Dart Goblin Wizard Hunter Witch
Lightning
Valkyrie Wizard Baby Dragon Hunter Witch Ram Rider
Rocket
Valkyrie Wizard Hunter Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Valkyrie Baby Dragon Hunter Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Valkyrie Baby Dragon Hunter

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Baby Dragon Ram Rider Mega Knight
Valkyrie
Dart Goblin Wizard Baby Dragon Hunter Witch Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
Baby Dragon
Dart Goblin Valkyrie Witch Ram Rider Mega Knight
Hunter
Valkyrie Ram Rider Mega Knight
Witch
Valkyrie Baby Dragon Ram Rider Mega Knight
Ram Rider
Dart Goblin Valkyrie Wizard Baby Dragon Hunter Witch Mega Knight
Mega Knight
Dart Goblin Wizard Baby Dragon Hunter Witch Ram Rider

Defense Synergies 0 15

Dart Goblin
Valkyrie Baby Dragon Hunter Ram Rider Mega Knight
Valkyrie
Dart Goblin Wizard Baby Dragon Hunter Witch
Wizard
Valkyrie Mega Knight
Baby Dragon
Dart Goblin Valkyrie Witch Mega Knight
Hunter
Dart Goblin Valkyrie Ram Rider Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Ram Rider
Dart Goblin Hunter
Mega Knight
Dart Goblin Wizard Baby Dragon Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard Baby Dragon Ram Rider
Hunter Dart Goblin Valkyrie Witch Ram Rider Mega Knight
Hunter Witch Ram Rider Mega Knight Dart Goblin Valkyrie
Hunter Witch Dart Goblin Valkyrie Ram Rider Mega Knight
Valkyrie Mega Knight
Dart Goblin Valkyrie Baby Dragon Hunter Mega Knight
Dart Goblin Hunter Ram Rider Wizard Baby Dragon Witch
Dart Goblin Valkyrie Baby Dragon Ram Rider Mega Knight
Hunter Witch
Dart Goblin Valkyrie Hunter Mega Knight
Dart Goblin Valkyrie Witch Wizard Baby Dragon Hunter Ram Rider Mega Knight
Hunter Dart Goblin Wizard Baby Dragon Witch Ram Rider
Hunter Mega Knight Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Mega Knight Dart Goblin Baby Dragon Hunter Witch
Hunter Ram Rider Mega Knight
Hunter Ram Rider Mega Knight
Wizard Mega Knight Valkyrie Hunter Witch
Mega Knight Dart Goblin Valkyrie Wizard Baby Dragon Hunter Witch Ram Rider
Valkyrie Wizard Baby Dragon Hunter Witch Dart Goblin Ram Rider Mega Knight
Dart Goblin Hunter Ram Rider
Valkyrie Wizard Mega Knight Dart Goblin Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Valkyrie Wizard Baby Dragon Hunter Mega Knight
Mega Knight Valkyrie Hunter Witch Ram Rider
Valkyrie Hunter Mega Knight Ram Rider
Valkyrie Hunter Witch Ram Rider Mega Knight
Wizard Dart Goblin Baby Dragon Hunter Witch Ram Rider
Dart Goblin Valkyrie Hunter Witch Ram Rider
Mega Knight Valkyrie Hunter
Mega Knight Valkyrie Baby Dragon Witch
Witch Dart Goblin
Mega Knight Dart Goblin Valkyrie Hunter Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Hunter Witch Ram Rider
Wizard Dart Goblin Valkyrie Baby Dragon Witch Mega Knight
Witch Dart Goblin Valkyrie Baby Dragon Hunter
Valkyrie Mega Knight Dart Goblin Wizard Baby Dragon Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon Ram Rider
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Wizard Valkyrie Baby Dragon Mega Knight
Wizard Dart Goblin Baby Dragon Hunter Witch Ram Rider
Dart Goblin Wizard Baby Dragon Witch
Dart Goblin Wizard Baby Dragon Hunter Ram Rider
Dart Goblin Wizard Ram Rider
Dart Goblin Valkyrie Wizard Ram Rider
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon Hunter
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Hunter Witch
Dart Goblin Wizard Baby Dragon Mega Knight
Dart Goblin Wizard Baby Dragon Hunter Mega Knight
Dart Goblin Valkyrie Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Hunter Witch Mega Knight
Witch
Dart Goblin Wizard Baby Dragon Hunter Witch Ram Rider
Wizard Baby Dragon Witch Ram Rider Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Hunter Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard Hunter Mega Knight
Mega Knight
Wizard
Dart Goblin Witch
Dart Goblin Wizard Baby Dragon Hunter Witch Ram Rider
Dart Goblin Valkyrie Wizard Baby Dragon Hunter Mega Knight
Dart Goblin Wizard Baby Dragon
Dart Goblin Mega Knight
Dart Goblin Baby Dragon Witch
Dart Goblin Witch
Dart Goblin Baby Dragon Witch Mega Knight
Dart Goblin Wizard Mega Knight

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