My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Witch Inferno Dragon
Zap
Guards Witch Inferno Dragon
Barbarian Barrel
Valkyrie Guards Witch Electro Wizard
The Log
Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Hog Rider Guards Witch Electro Wizard Inferno Dragon
Fireball
Hog Rider Witch Electro Wizard Inferno Dragon
Poison
Guards Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Valkyrie Hog Rider Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Valkyrie Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Witch Electro Wizard
Hog Rider
Valkyrie The Log Guards Witch Electro Wizard Mega Knight
Guards
Hog Rider The Log
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Guards Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Witch The Log Electro Wizard

Defense Synergies 0 15

Valkyrie
Witch The Log Electro Wizard
Hog Rider
Guards
Witch The Log Electro Wizard
Witch
Valkyrie Guards The Log Electro Wizard Mega Knight
The Log
Valkyrie Guards Witch Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Valkyrie Guards Witch The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Witch The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Inferno Dragon Valkyrie Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Valkyrie Electro Wizard Inferno Dragon
Witch Inferno Dragon Valkyrie Guards Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Valkyrie Guards Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Witch
Valkyrie The Log Electro Wizard Mega Knight
Witch Inferno Dragon
Guards Valkyrie Electro Wizard Mega Knight
Valkyrie Guards Witch Electro Wizard The Log Mega Knight
Inferno Dragon Witch Electro Wizard
Mega Knight Valkyrie Guards Witch The Log Electro Wizard
Valkyrie Mega Knight Guards Witch The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Guards Witch The Log Electro Wizard
Valkyrie Witch The Log Guards Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Mega Knight Guards Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie The Log Inferno Dragon Mega Knight
Guards Mega Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Guards Mega Knight The Log Electro Wizard
Valkyrie Guards Witch Inferno Dragon Mega Knight
Witch Electro Wizard
Guards Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Valkyrie Witch The Log Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Guards Witch
Mega Knight Valkyrie Guards The Log Electro Wizard
Mega Knight Valkyrie Guards Witch
Valkyrie Witch Mega Knight
Guards Witch Electro Wizard Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight Witch The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log Electro Wizard
The Log
Valkyrie Guards The Log
Valkyrie The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Guards Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Witch The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Witch Mega Knight
Witch Inferno Dragon
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Witch Electro Wizard
Electro Wizard Guards Witch
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Guards Witch
Witch Electro Wizard
The Log
Valkyrie Electro Wizard Mega Knight
The Log
Mega Knight
Guards Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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