My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Prince
Giant Snowball
Royal Hogs Skeleton Army
Zap
Inferno Tower Royal Hogs Skeleton Army Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Royal Hogs Skeleton Army
The Log
Suspicious Bush Royal Hogs Skeleton Army Prince
Earthquake
Inferno Tower Royal Hogs Skeleton Army
Arrows
Suspicious Bush Royal Hogs Skeleton Army
Royal Delivery
Valkyrie Wizard Royal Hogs Skeleton Army Prince
Fireball
Suspicious Bush Inferno Tower Wizard Royal Hogs Skeleton Army
Poison
Suspicious Bush Inferno Tower Wizard Royal Hogs Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard Prince
Rocket
Valkyrie Inferno Tower Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Skeleton Army Valkyrie Inferno Tower Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Skeleton Army Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Valkyrie
Prince Wizard Royal Hogs
Inferno Tower
Wizard
Valkyrie Royal Hogs Prince
Royal Hogs
Valkyrie Wizard The Log
Skeleton Army
Prince
Valkyrie Wizard The Log
The Log
Royal Hogs Prince

Defense Synergies 3 10

Suspicious Bush
Valkyrie
Inferno Tower Wizard Prince The Log
Inferno Tower
Skeleton Army The Log Valkyrie Prince
Wizard
Valkyrie Skeleton Army Prince The Log
Royal Hogs
Skeleton Army
Inferno Tower Wizard Prince The Log
Prince
The Log Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Inferno Tower Prince Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Valkyrie Prince The Log
Inferno Tower Skeleton Army Prince Valkyrie
Inferno Tower Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Prince The Log
Skeleton Army The Log Valkyrie
Inferno Tower Wizard
Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Skeleton Army Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Wizard The Log
Inferno Tower Wizard
Inferno Tower Skeleton Army Prince Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince The Log
Wizard Valkyrie Inferno Tower Skeleton Army Prince
Valkyrie Wizard Skeleton Army Prince The Log
Valkyrie Wizard The Log
Inferno Tower Prince
Valkyrie Wizard Skeleton Army Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Prince
Valkyrie Wizard Prince The Log
Skeleton Army Valkyrie Inferno Tower Prince The Log
Valkyrie Skeleton Army Prince Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army Prince
Wizard
Skeleton Army Prince Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Valkyrie Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Prince
Skeleton Army Valkyrie Prince The Log
Skeleton Army Prince Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Valkyrie Prince The Log
Valkyrie Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Prince The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Prince
Valkyrie Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log
Wizard Prince The Log
Valkyrie Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard Prince The Log
The Log
Wizard
Wizard
Wizard The Log
Prince
Wizard The Log
Skeleton Army Prince
Wizard
The Log
Valkyrie Wizard Prince
The Log Wizard
Prince
The Log
Prince The Log
Prince
Wizard

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