My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Valkyrie Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Miner
Giant Snowball
Spear Goblins Balloon Miner
Zap
Spear Goblins Balloon
Barbarian Barrel
Ice Spirit Spear Goblins Valkyrie Bomb Tower Electro Wizard
The Log
Ice Spirit Spear Goblins
Earthquake
Spear Goblins Bomb Tower
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Valkyrie Balloon Miner Electro Wizard
Fireball
Bomb Tower Balloon Electro Wizard
Poison
Spear Goblins Bomb Tower Balloon Electro Wizard
Lightning
Valkyrie Bomb Tower Balloon Electro Wizard
Rocket
Valkyrie Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Miner Valkyrie Bomb Tower Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Miner

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Balloon Spear Goblins Miner
Spear Goblins
Valkyrie Miner Ice Spirit Zap Balloon
Zap
Ice Spirit Balloon Miner Electro Wizard Spear Goblins Valkyrie
Valkyrie
Ice Spirit Spear Goblins Balloon Zap Electro Wizard
Bomb Tower
Balloon
Ice Spirit Zap Valkyrie Miner Spear Goblins Electro Wizard
Miner
Spear Goblins Zap Balloon Ice Spirit Electro Wizard
Electro Wizard
Zap Valkyrie Balloon Miner

Defense Synergies 3 14

Ice Spirit
Zap Spear Goblins Valkyrie Bomb Tower Miner Electro Wizard
Spear Goblins
Ice Spirit Zap Valkyrie Bomb Tower Electro Wizard
Zap
Ice Spirit Bomb Tower Electro Wizard Spear Goblins Valkyrie Miner
Valkyrie
Ice Spirit Spear Goblins Zap Bomb Tower Electro Wizard
Bomb Tower
Zap Ice Spirit Spear Goblins Valkyrie Electro Wizard
Balloon
Miner
Ice Spirit Zap
Electro Wizard
Zap Ice Spirit Spear Goblins Valkyrie Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Electro Wizard
Bomb Tower Ice Spirit Zap Valkyrie Electro Wizard
Bomb Tower Valkyrie Electro Wizard
Bomb Tower Valkyrie Electro Wizard
Valkyrie Bomb Tower
Spear Goblins Zap Valkyrie Bomb Tower Electro Wizard
Electro Wizard Ice Spirit Spear Goblins Zap Bomb Tower
Zap Valkyrie Bomb Tower Electro Wizard
Bomb Tower
Ice Spirit Spear Goblins Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Spear Goblins Zap Bomb Tower
Spear Goblins Zap Electro Wizard
Bomb Tower Ice Spirit Zap Valkyrie Electro Wizard
Valkyrie Bomb Tower Ice Spirit Zap Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Ice Spirit Zap Electro Wizard
Bomb Tower Valkyrie Electro Wizard
Ice Spirit Valkyrie Bomb Tower Spear Goblins Zap Electro Wizard
Zap Valkyrie Bomb Tower Ice Spirit Spear Goblins Electro Wizard
Bomb Tower Electro Wizard
Valkyrie Spear Goblins Bomb Tower Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Electro Wizard
Electro Wizard Zap Valkyrie Bomb Tower Miner
Ice Spirit Spear Goblins Zap Valkyrie Bomb Tower Electro Wizard
Valkyrie Zap Electro Wizard
Valkyrie
Ice Spirit Zap Bomb Tower Electro Wizard
Spear Goblins Valkyrie Bomb Tower Electro Wizard
Valkyrie Bomb Tower
Zap Electro Wizard Ice Spirit Spear Goblins Valkyrie Bomb Tower
Valkyrie Bomb Tower
Zap Valkyrie Electro Wizard
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Electro Wizard Ice Spirit Spear Goblins Zap Valkyrie Bomb Tower
Valkyrie Zap Bomb Tower Electro Wizard
Zap Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Miner Electro Wizard
Miner
Valkyrie
Zap Valkyrie
Ice Spirit Spear Goblins Zap
Ice Spirit Zap
Miner Zap
Electro Wizard
Miner Zap Valkyrie Electro Wizard
Zap
Miner
Zap
Spear Goblins Zap
Zap Electro Wizard
Zap Valkyrie Miner
Zap
Zap Ice Spirit Valkyrie
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Zap Electro Wizard
Zap Electro Wizard Ice Spirit
Zap Miner
Zap Ice Spirit Electro Wizard
Zap Electro Wizard Ice Spirit Spear Goblins
Zap Electro Wizard
Miner Valkyrie Electro Wizard
Zap
Zap
Zap Ice Spirit Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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