My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse
Giant Snowball
Wall Breakers Goblin Curse Witch
Zap
Firecracker Wall Breakers Goblin Curse Witch
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Goblin Curse Witch
The Log
Firecracker Wall Breakers Goblin Curse Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Wall Breakers Goblin Curse Witch
Royal Delivery
Firecracker Valkyrie Wall Breakers Witch P.E.K.K.A
Fireball
Firecracker Wall Breakers Witch
Poison
Firecracker Goblin Curse Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Curse P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Goblin Curse Firecracker Valkyrie Witch Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers Goblin Curse Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Wall Breakers P.E.K.K.A
Valkyrie
Wall Breakers Firecracker Witch P.E.K.K.A
Mirror
Firecracker Wall Breakers
Wall Breakers
Valkyrie Firecracker Mirror
Goblin Curse
Goblin Machine
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie Witch
Goblin Machine
Goblin Curse

Defense Synergies 1 6

Firecracker
Valkyrie Mirror P.E.K.K.A
Valkyrie
Firecracker Mirror Witch P.E.K.K.A
Mirror
Firecracker Valkyrie
Wall Breakers
Goblin Curse
Goblin Machine
Witch
Valkyrie
P.E.K.K.A
Firecracker Valkyrie
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie Goblin Curse Witch
Witch P.E.K.K.A Valkyrie Goblin Curse
Witch P.E.K.K.A Firecracker Valkyrie Goblin Curse
Firecracker Valkyrie P.E.K.K.A
Firecracker Valkyrie
Firecracker Goblin Curse Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Curse
Firecracker Valkyrie
Valkyrie Goblin Curse Witch Firecracker
Firecracker Goblin Curse Witch
P.E.K.K.A Valkyrie Goblin Curse Witch
Valkyrie Firecracker Goblin Curse Witch P.E.K.K.A
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A
Firecracker Valkyrie Witch P.E.K.K.A
Valkyrie Firecracker Witch
Valkyrie Witch Firecracker Goblin Curse
P.E.K.K.A Goblin Curse
Valkyrie Firecracker Goblin Curse Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Firecracker Valkyrie
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Goblin Curse Witch
Firecracker Goblin Curse Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Goblin Curse
P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A Goblin Curse
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Goblin Curse Witch
Firecracker Valkyrie Goblin Curse Witch
Witch Firecracker Valkyrie P.E.K.K.A
Valkyrie Firecracker Goblin Curse Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Goblin Curse
Firecracker Valkyrie
Firecracker Valkyrie Goblin Curse
Firecracker Goblin Curse Witch Goblin Machine
Firecracker Witch
Firecracker Goblin Curse
Firecracker
Firecracker Valkyrie Goblin Machine
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker Goblin Machine
Firecracker Valkyrie Goblin Curse Witch Goblin Machine
Firecracker Goblin Curse Valkyrie Witch Goblin Machine
Witch
Firecracker Witch
Witch
Firecracker Goblin Curse
Firecracker Goblin Curse Witch
Firecracker Witch
Firecracker
P.E.K.K.A
Firecracker Goblin Curse
Witch
Firecracker Goblin Curse Witch
Firecracker Valkyrie
Firecracker
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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