My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards
Giant Snowball
Bomber Cannon Wall Breakers Guards
Zap
Bomber Cannon Wall Breakers Guards
Barbarian Barrel
Bomber Cannon Wizard Wall Breakers Guards Electro Wizard
The Log
Bomber Cannon Mini P.E.K.K.A Wall Breakers Guards
Earthquake
Bomber Cannon Guards
Arrows
Bomber Wall Breakers Guards
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Wall Breakers Guards Electro Wizard
Fireball
Bomber Cannon Wizard Wall Breakers Electro Wizard
Poison
Bomber Cannon Wizard Guards Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Wall Breakers Cannon Guards Mini P.E.K.K.A Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Giant Snowball Wall Breakers Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Bomber Wall Breakers Electro Wizard
Cannon
Mini P.E.K.K.A
Bomber Wizard Electro Wizard
Wizard
Mini P.E.K.K.A
Wall Breakers
Giant Snowball Electro Wizard
Guards
Electro Wizard
Giant Snowball Mini P.E.K.K.A Wall Breakers

Defense Synergies 1 19

Bomber
Giant Snowball Cannon Mini P.E.K.K.A Guards Electro Wizard
Giant Snowball
Bomber Cannon Mini P.E.K.K.A Wizard Guards Electro Wizard
Cannon
Bomber Giant Snowball Mini P.E.K.K.A Wizard Guards Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Giant Snowball Cannon Wizard Guards
Wizard
Giant Snowball Cannon Mini P.E.K.K.A Guards Electro Wizard
Wall Breakers
Guards
Bomber Giant Snowball Cannon Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Giant Snowball Cannon Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Wizard Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Mini P.E.K.K.A Bomber Giant Snowball Electro Wizard
Cannon Mini P.E.K.K.A Guards Electro Wizard
Bomber Mini P.E.K.K.A
Bomber Giant Snowball Cannon Guards Electro Wizard
Giant Snowball Electro Wizard Cannon Wizard
Cannon Electro Wizard
Cannon Mini P.E.K.K.A
Guards Bomber Giant Snowball Cannon Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard Bomber Giant Snowball Cannon Wizard
Giant Snowball Wizard Electro Wizard
Cannon Mini P.E.K.K.A Bomber Giant Snowball Wizard Guards Electro Wizard
Bomber Wizard Giant Snowball Cannon Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Giant Snowball Cannon Mini P.E.K.K.A Electro Wizard
Wizard Bomber Cannon Mini P.E.K.K.A Electro Wizard
Cannon Bomber Giant Snowball Wizard Guards Electro Wizard
Giant Snowball Wizard Bomber Cannon Guards Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Bomber Wizard Giant Snowball Cannon Mini P.E.K.K.A Guards Electro Wizard
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Snowball Electro Wizard
Electro Wizard Bomber Giant Snowball Mini P.E.K.K.A Wizard
Guards Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard
Cannon Mini P.E.K.K.A Guards
Wizard Giant Snowball Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A
Electro Wizard Giant Snowball Mini P.E.K.K.A
Cannon Guards
Mini P.E.K.K.A Guards
Giant Snowball Guards Electro Wizard
Mini P.E.K.K.A Cannon Wizard Guards
Wizard Bomber Cannon
Guards Electro Wizard Bomber Mini P.E.K.K.A
Bomber Giant Snowball Cannon Mini P.E.K.K.A Wizard Electro Wizard
Bomber Giant Snowball Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Giant Snowball Electro Wizard
Guards
Bomber Wizard Giant Snowball
Wizard Giant Snowball
Bomber Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Mini P.E.K.K.A Guards Electro Wizard
Wizard Electro Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Bomber Giant Snowball Wizard
Wizard
Giant Snowball
Bomber Mini P.E.K.K.A
Bomber Giant Snowball Mini P.E.K.K.A Wizard Electro Wizard
Bomber Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Bomber Wizard
Giant Snowball Wizard Electro Wizard
Giant Snowball Wizard
Giant Snowball Wizard Electro Wizard
Electro Wizard Giant Snowball Wizard Guards
Giant Snowball Mini P.E.K.K.A
Bomber Giant Snowball Wizard
Giant Snowball Electro Wizard
Giant Snowball Wizard
Electro Wizard Guards
Giant Snowball Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard
Bomber Giant Snowball Wizard
Giant Snowball
Giant Snowball Guards Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Wizard

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