My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Balloon Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Giant Skeleton Bandit
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon Bandit
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch Giant Skeleton Bandit Lumberjack
The Log
Elixir Golem Witch Giant Skeleton Bandit Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Witch Balloon Giant Skeleton Bandit Lumberjack
Fireball
Elixir Golem Wizard Witch Balloon Bandit Lumberjack
Poison
Elixir Golem Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Bandit Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Bandit Valkyrie Lumberjack Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Bandit Valkyrie Lumberjack

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Witch Balloon Bandit Lumberjack
Valkyrie
Balloon Lumberjack Wizard Witch Giant Skeleton Bandit
Wizard
Elixir Golem Valkyrie Balloon Giant Skeleton Bandit Lumberjack
Witch
Elixir Golem Valkyrie Giant Skeleton Bandit Lumberjack
Balloon
Valkyrie Lumberjack Elixir Golem Wizard Giant Skeleton Bandit
Giant Skeleton
Valkyrie Wizard Witch Balloon Bandit Lumberjack
Bandit
Elixir Golem Valkyrie Wizard Witch Balloon Giant Skeleton Lumberjack
Lumberjack
Valkyrie Balloon Elixir Golem Wizard Witch Giant Skeleton Bandit

Defense Synergies 0 12

Elixir Golem
Valkyrie
Wizard Witch Bandit Lumberjack
Wizard
Valkyrie Giant Skeleton Bandit Lumberjack
Witch
Valkyrie Giant Skeleton Bandit Lumberjack
Balloon
Giant Skeleton
Wizard Witch Lumberjack
Bandit
Valkyrie Wizard Witch Lumberjack
Lumberjack
Valkyrie Wizard Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie Witch Bandit
Witch Lumberjack Valkyrie Giant Skeleton Bandit
Witch Lumberjack Valkyrie Bandit
Valkyrie Giant Skeleton Lumberjack
Valkyrie Bandit Lumberjack
Wizard Witch
Valkyrie Giant Skeleton Bandit
Witch Lumberjack
Valkyrie Giant Skeleton Bandit Lumberjack
Valkyrie Witch Wizard Giant Skeleton Bandit Lumberjack
Wizard Witch
Lumberjack Valkyrie Wizard Witch Giant Skeleton Bandit
Valkyrie Wizard Witch Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Wizard Valkyrie Witch Lumberjack
Valkyrie Wizard Witch Bandit Lumberjack
Valkyrie Wizard Witch Giant Skeleton Bandit Lumberjack
Lumberjack
Valkyrie Wizard Witch Giant Skeleton Bandit Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Giant Skeleton Bandit
Bandit Valkyrie Wizard Lumberjack
Giant Skeleton Bandit Lumberjack Valkyrie Witch
Valkyrie Giant Skeleton Lumberjack Bandit
Giant Skeleton Valkyrie Witch Bandit Lumberjack
Wizard Witch
Valkyrie Witch Giant Skeleton Bandit Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Valkyrie Witch Bandit
Witch
Valkyrie Witch Giant Skeleton Lumberjack
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Witch Bandit Lumberjack
Wizard Valkyrie Witch
Witch Valkyrie Giant Skeleton Lumberjack
Valkyrie Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton Bandit
Bandit
Giant Skeleton Bandit
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Lumberjack
Valkyrie Wizard Bandit
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit
Wizard Bandit
Valkyrie Wizard Witch
Giant Skeleton
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch Bandit
Wizard Witch Bandit
Bandit
Wizard Witch
Wizard Witch
Wizard Bandit
Giant Skeleton
Wizard
Witch Bandit
Wizard Witch
Valkyrie Wizard Lumberjack
Wizard
Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton Bandit
Wizard

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