My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Witch Inferno Dragon
Zap
Archers Witch Inferno Dragon
Barbarian Barrel
Archers Rascals Bomb Tower Witch
The Log
Archers Rascals Mini P.E.K.K.A Witch
Earthquake
Archers Bomb Tower Witch
Arrows
Archers Rascals Witch
Royal Delivery
Archers Rascals Mini P.E.K.K.A Witch Inferno Dragon
Fireball
Archers Rascals Bomb Tower Witch Inferno Dragon
Poison
Archers Rascals Bomb Tower Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch Inferno Dragon
Rocket
Rascals Bomb Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Earthquake Mini P.E.K.K.A Bomb Tower Inferno Dragon Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Earthquake Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Archers Mini P.E.K.K.A Witch
Archers
Zap Mini P.E.K.K.A Inferno Dragon
Rascals
Earthquake
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Earthquake
Bomb Tower
Witch
Zap
Inferno Dragon
Archers

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Bomb Tower Archers Rascals Earthquake Witch Inferno Dragon
Archers
Zap Rascals Mini P.E.K.K.A Bomb Tower Witch
Rascals
Zap Archers
Earthquake
Zap Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Zap Archers Earthquake Bomb Tower Witch
Bomb Tower
Zap Archers Earthquake Mini P.E.K.K.A
Witch
Zap Archers Mini P.E.K.K.A
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap
Mini P.E.K.K.A Bomb Tower Inferno Dragon Zap Rascals Witch
Mini P.E.K.K.A Bomb Tower Witch Archers Rascals Inferno Dragon
Mini P.E.K.K.A Bomb Tower Witch Inferno Dragon Rascals
Earthquake Mini P.E.K.K.A Bomb Tower
Zap Archers Rascals Earthquake Bomb Tower
Inferno Dragon Zap Archers Rascals Bomb Tower Witch
Earthquake Zap Rascals Bomb Tower
Mini P.E.K.K.A Witch Inferno Dragon Rascals Bomb Tower
Archers Rascals Mini P.E.K.K.A
Archers Witch Zap Rascals Earthquake Bomb Tower
Inferno Dragon Zap Archers Rascals Witch
Mini P.E.K.K.A Bomb Tower Zap Rascals Earthquake Witch
Bomb Tower Zap Rascals Earthquake Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Rascals Bomb Tower
Bomb Tower Zap Rascals Mini P.E.K.K.A Inferno Dragon
Bomb Tower Rascals Mini P.E.K.K.A Witch
Bomb Tower Zap Archers Rascals Witch
Zap Earthquake Bomb Tower Witch Archers Rascals Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon
Rascals Archers Earthquake Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zap Archers Witch
Zap Archers Mini P.E.K.K.A Bomb Tower Inferno Dragon
Zap Rascals Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Zap Rascals
Rascals Mini P.E.K.K.A Witch Inferno Dragon
Zap Archers Rascals Bomb Tower Witch
Rascals Mini P.E.K.K.A Archers Bomb Tower Witch
Mini P.E.K.K.A Rascals Bomb Tower Inferno Dragon
Zap Mini P.E.K.K.A Bomb Tower Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Rascals Mini P.E.K.K.A Bomb Tower Witch
Zap
Rascals Mini P.E.K.K.A Bomb Tower Witch
Archers Rascals Bomb Tower Witch
Rascals Witch Zap Archers Mini P.E.K.K.A Bomb Tower Inferno Dragon
Zap Archers Rascals Earthquake Mini P.E.K.K.A Bomb Tower Witch Inferno Dragon
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals
Zap
Earthquake
Earthquake Rascals
Zap Earthquake
Zap Witch
Archers Earthquake Witch
Earthquake Zap
Zap
Mini P.E.K.K.A
Zap Earthquake
Zap Archers
Earthquake
Earthquake
Earthquake Zap
Earthquake Zap Witch
Earthquake
Earthquake
Mini P.E.K.K.A
Zap Archers Earthquake Mini P.E.K.K.A
Zap Earthquake Witch
Earthquake
Earthquake Zap
Zap Earthquake Witch
Witch Inferno Dragon
Zap Earthquake Witch
Zap Witch
Zap
Zap Archers Witch
Zap Witch
Mini P.E.K.K.A
Zap Earthquake
Zap
Earthquake
Zap Earthquake Archers Witch
Zap Archers Witch
Rascals Mini P.E.K.K.A
Zap Earthquake
Zap
Zap Rascals Witch
Zap Witch
Zap Witch
Inferno Dragon

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