My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Giant Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Dark Prince Prince
Giant Snowball
Archers Witch
Zap
Archers Dark Prince Witch Prince
Barbarian Barrel
Ice Spirit Archers Knight Dark Prince Witch
The Log
Ice Spirit Archers Mini P.E.K.K.A Dark Prince Witch Prince
Earthquake
Archers Witch
Arrows
Ice Spirit Archers Witch
Royal Delivery
Ice Spirit Archers Knight Mini P.E.K.K.A Dark Prince Witch Prince
Fireball
Archers Witch
Poison
Archers Witch
Lightning
Knight Mini P.E.K.K.A Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Knight Mini P.E.K.K.A Dark Prince Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Archers Knight Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Archers Mini P.E.K.K.A Giant Dark Prince Witch Prince
Archers
Knight Ice Spirit Mini P.E.K.K.A Giant Dark Prince Prince
Knight
Ice Spirit Archers Witch Prince
Mini P.E.K.K.A
Giant Ice Spirit Archers Dark Prince
Giant
Mini P.E.K.K.A Dark Prince Prince Ice Spirit Archers Witch
Dark Prince
Giant Prince Ice Spirit Archers Mini P.E.K.K.A Witch
Witch
Ice Spirit Knight Giant Dark Prince Prince
Prince
Giant Dark Prince Ice Spirit Archers Knight Witch

Defense Synergies 2 14

Ice Spirit
Mini P.E.K.K.A Archers Knight Dark Prince Witch Prince
Archers
Knight Ice Spirit Mini P.E.K.K.A Dark Prince Witch
Knight
Archers Ice Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Ice Spirit Archers Knight Witch
Giant
Dark Prince
Ice Spirit Archers Witch Prince
Witch
Ice Spirit Archers Knight Mini P.E.K.K.A Dark Prince Prince
Prince
Ice Spirit Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Ice Spirit Knight Dark Prince Witch Prince
Mini P.E.K.K.A Witch Prince Archers Knight Dark Prince
Mini P.E.K.K.A Witch Prince Knight Dark Prince
Mini P.E.K.K.A Dark Prince Prince
Archers Dark Prince
Ice Spirit Archers Witch
Mini P.E.K.K.A Witch Prince
Knight Ice Spirit Archers Mini P.E.K.K.A Dark Prince Prince
Archers Witch Knight Dark Prince
Archers Witch
Mini P.E.K.K.A Prince Ice Spirit Knight Dark Prince Witch
Ice Spirit Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Knight Prince
Ice Spirit Mini P.E.K.K.A Prince
Knight Mini P.E.K.K.A Dark Prince Witch Prince
Ice Spirit Archers Knight Dark Prince Witch Prince
Witch Ice Spirit Archers Knight Dark Prince
Mini P.E.K.K.A Prince
Dark Prince Archers Knight Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Dark Prince Witch Prince
Archers Knight Mini P.E.K.K.A Prince
Ice Spirit Knight Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Dark Prince Prince Knight
Knight Mini P.E.K.K.A Dark Prince Witch Prince
Ice Spirit Archers Witch
Mini P.E.K.K.A Dark Prince Prince Archers Knight Witch
Mini P.E.K.K.A Knight Dark Prince Prince
Ice Spirit Knight Mini P.E.K.K.A Dark Prince Witch Prince
Witch
Knight Mini P.E.K.K.A Dark Prince Witch Prince
Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Knight Witch
Archers Witch
Witch Ice Spirit Archers Knight Mini P.E.K.K.A Dark Prince Prince
Archers Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Dark Prince Prince
Dark Prince
Ice Spirit Witch
Archers Witch
Ice Spirit
Mini P.E.K.K.A Prince
Knight Dark Prince Prince
Archers
Knight
Prince
Witch
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Dark Prince Prince
Witch
Prince
Prince
Ice Spirit Dark Prince Witch
Witch
Witch
Witch Prince
Archers Witch
Ice Spirit Witch
Mini P.E.K.K.A
Ice Spirit
Prince
Ice Spirit Archers Dark Prince Witch Prince
Archers Witch
Knight Mini P.E.K.K.A Dark Prince Prince
Dark Prince Prince
Ice Spirit Witch
Witch
Dark Prince Witch Prince
Prince

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