My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Balloon Prince Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Prince Sparky
Giant Snowball
Bats Guards Baby Dragon Witch Balloon
Zap
Bats Guards Witch Balloon Prince Sparky
Barbarian Barrel
Guards Witch Magic Archer Sparky
The Log
Guards Witch Prince Sparky
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Guards Baby Dragon Witch Balloon Prince Magic Archer Sparky
Fireball
Baby Dragon Witch Balloon Magic Archer Sparky
Poison
Bats Guards Witch Balloon Magic Archer Sparky
Lightning
Baby Dragon Witch Balloon Prince Magic Archer Sparky
Rocket
Witch Balloon Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Baby Dragon Magic Archer Witch Balloon Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Baby Dragon Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Baby Dragon Prince Sparky
Guards
Baby Dragon
Bats Witch Balloon Prince Sparky
Witch
Baby Dragon Prince
Balloon
Bats Baby Dragon Magic Archer Sparky
Prince
Bats Baby Dragon Witch Magic Archer
Magic Archer
Balloon Prince
Sparky
Bats Baby Dragon Balloon

Defense Synergies 0 12

Bats
Baby Dragon Prince Sparky
Guards
Baby Dragon Witch Prince Magic Archer Sparky
Baby Dragon
Bats Guards Witch Prince
Witch
Guards Baby Dragon Prince
Balloon
Prince
Bats Guards Baby Dragon Witch Magic Archer
Magic Archer
Guards Prince
Sparky
Bats Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer Sparky
Sparky Bats Witch Prince
Witch Prince Sparky Bats
Witch Prince Sparky Bats Guards
Prince Sparky
Bats Guards Baby Dragon Magic Archer
Bats Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer Sparky
Witch Sparky Prince
Guards Prince Sparky
Bats Guards Witch Baby Dragon Magic Archer
Bats Baby Dragon Witch Magic Archer
Prince Sparky Bats Guards Witch
Sparky Bats Guards Baby Dragon Witch Prince Magic Archer
Sparky Prince
Prince Sparky
Sparky Bats Witch Prince
Bats Guards Baby Dragon Witch Prince Magic Archer
Baby Dragon Witch Bats Guards Magic Archer
Sparky Prince
Bats Guards Baby Dragon Witch Prince Sparky
Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Prince Sparky
Baby Dragon Prince Magic Archer
Guards Bats Witch Prince Sparky
Guards Prince Bats Sparky
Guards Witch Prince Sparky
Bats Baby Dragon Witch Magic Archer
Guards Prince Sparky Bats Witch
Prince Sparky
Bats Baby Dragon Witch Prince Magic Archer Sparky
Witch Guards Sparky
Bats Guards Witch Prince Sparky
Guards Prince
Prince Guards Witch Sparky
Baby Dragon Witch Magic Archer Sparky
Guards Witch Sparky Bats Baby Dragon Prince Magic Archer
Bats Baby Dragon Witch Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Baby Dragon Sparky
Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Guards Prince Sparky
Baby Dragon Magic Archer Sparky
Bats Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer Sparky
Baby Dragon Magic Archer
Bats Guards Prince Sparky
Prince Magic Archer Sparky
Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer Sparky
Baby Dragon Witch Magic Archer Sparky
Magic Archer Baby Dragon Sparky
Sparky
Bats Sparky
Baby Dragon Prince Magic Archer Sparky
Baby Dragon Witch Magic Archer
Baby Dragon Prince Magic Archer Sparky
Prince Sparky
Baby Dragon
Baby Dragon Witch Magic Archer Sparky
Witch
Baby Dragon Witch Magic Archer Sparky
Baby Dragon Witch Prince Magic Archer Sparky
Baby Dragon Magic Archer Sparky
Bats Baby Dragon Witch Magic Archer Sparky
Bats Guards Witch
Sparky
Magic Archer Sparky
Magic Archer Sparky
Prince Sparky
Magic Archer Sparky
Bats Guards Witch Prince Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Prince Magic Archer Sparky
Baby Dragon Magic Archer
Sparky
Prince Sparky
Bats Guards Baby Dragon Witch Magic Archer Sparky
Bats Witch Magic Archer
Baby Dragon Witch Prince Magic Archer Sparky
Prince Sparky
Sparky

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