My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Valkyrie Bomb Tower Inferno Tower Wizard Witch Ice Wizard
The Log
Hog Rider Witch
Earthquake
Bomb Tower Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Witch Ice Wizard
Fireball
Bomb Tower Hog Rider Inferno Tower Wizard Witch Ice Wizard
Poison
Bomb Tower Inferno Tower Wizard Witch Ice Wizard
Lightning
Valkyrie Bomb Tower Inferno Tower Wizard Witch Ice Wizard
Rocket
Valkyrie Bomb Tower Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Valkyrie Bomb Tower Hog Rider Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Valkyrie Bomb Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Witch
Bomb Tower
Hog Rider
Valkyrie The Log Wizard Witch
Inferno Tower
Wizard
Valkyrie Hog Rider
Witch
Valkyrie Hog Rider
The Log
Hog Rider
Ice Wizard

Defense Synergies 2 13

Valkyrie
Bomb Tower Inferno Tower Wizard Witch The Log Ice Wizard
Bomb Tower
The Log Valkyrie Ice Wizard
Hog Rider
Inferno Tower
The Log Valkyrie Ice Wizard
Wizard
Valkyrie The Log Ice Wizard
Witch
Valkyrie The Log Ice Wizard
The Log
Bomb Tower Inferno Tower Valkyrie Wizard Witch Ice Wizard
Ice Wizard
Valkyrie Bomb Tower Inferno Tower Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log
Bomb Tower Inferno Tower Valkyrie Witch The Log Ice Wizard
Bomb Tower Inferno Tower Witch Valkyrie Ice Wizard
Bomb Tower Inferno Tower Witch Valkyrie Ice Wizard
Valkyrie Bomb Tower The Log
The Log Valkyrie Bomb Tower Ice Wizard
Inferno Tower Bomb Tower Wizard Witch Ice Wizard
Valkyrie Bomb Tower Inferno Tower The Log
Inferno Tower Witch Bomb Tower Ice Wizard
Valkyrie Inferno Tower Ice Wizard
Valkyrie Witch Ice Wizard Bomb Tower Wizard The Log
Inferno Tower Wizard Witch Ice Wizard
Bomb Tower Inferno Tower Valkyrie Wizard Witch The Log Ice Wizard
Valkyrie Bomb Tower Wizard Witch The Log
Inferno Tower Bomb Tower
Bomb Tower Inferno Tower The Log
Bomb Tower Wizard Valkyrie Inferno Tower Witch
Valkyrie Bomb Tower Wizard Witch The Log Ice Wizard
Valkyrie Bomb Tower Wizard Witch The Log Ice Wizard
Bomb Tower Inferno Tower
Valkyrie Wizard Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch
Valkyrie Bomb Tower Wizard The Log
Valkyrie Bomb Tower Inferno Tower Witch The Log
Valkyrie Inferno Tower The Log
Inferno Tower Valkyrie Witch
Wizard Bomb Tower Witch Ice Wizard
Valkyrie Bomb Tower Inferno Tower Witch Ice Wizard
Inferno Tower Valkyrie Bomb Tower
Valkyrie Bomb Tower Inferno Tower Witch The Log
Inferno Tower Witch
Valkyrie Bomb Tower Inferno Tower Witch
Valkyrie The Log
Valkyrie Bomb Tower Inferno Tower Wizard Witch
Wizard Valkyrie Bomb Tower Witch
Inferno Tower Witch Valkyrie Bomb Tower The Log
Valkyrie Bomb Tower Inferno Tower Wizard Witch The Log Ice Wizard
Bomb Tower Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch Ice Wizard
Wizard Witch The Log
The Log Wizard Ice Wizard
The Log Wizard
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch Ice Wizard
Witch
The Log Wizard Witch Ice Wizard
Wizard Witch The Log
The Log
Wizard Witch Ice Wizard
Wizard Witch
Wizard The Log
Wizard The Log
Witch
Wizard Witch Ice Wizard
The Log
Valkyrie Wizard
The Log Wizard
Witch The Log
Witch
Witch The Log
Wizard

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