My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Rage Goblin Curse Void Executioner Fisherman Magic Archer Lumberjack Night Witch Mother Witch Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Dart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Fire Spirit Goblins Dart Goblin Goblin Barrel
Zap
Fire Spirit Goblins Dart Goblin Goblin Barrel
Barbarian Barrel
Fire Spirit Goblins Dart Goblin Wizard Goblin Barrel Ice Wizard
The Log
Fire Spirit Goblins Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblins Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Goblins Dart Goblin Wizard Goblin Barrel Ice Wizard
Fireball
Dart Goblin Wizard Goblin Barrel Ice Wizard
Poison
Dart Goblin Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Dart Goblin Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Dart Goblin Goblin Barrel Ice Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Goblin Barrel
Goblins
Giant
Arrows
Giant Goblin Barrel
Dart Goblin
Goblin Barrel Giant
Giant
Arrows Goblin Barrel Fire Spirit Goblins Dart Goblin Wizard Ice Wizard
Wizard
Giant
Goblin Barrel
Dart Goblin Giant Fire Spirit Arrows Ice Wizard
Ice Wizard
Giant Goblin Barrel

Defense Synergies 0 6

Fire Spirit
Goblins
Dart Goblin Wizard Ice Wizard
Arrows
Ice Wizard
Dart Goblin
Goblins Ice Wizard
Giant
Wizard
Goblins Ice Wizard
Goblin Barrel
Ice Wizard
Goblins Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Goblins Dart Goblin Ice Wizard
Fire Spirit Goblins Dart Goblin Ice Wizard
Goblins Dart Goblin Ice Wizard
Arrows
Arrows Fire Spirit Goblins Dart Goblin Ice Wizard
Dart Goblin Fire Spirit Arrows Wizard Ice Wizard
Arrows Dart Goblin
Goblins Ice Wizard
Fire Spirit Goblins Dart Goblin Ice Wizard
Goblins Dart Goblin Ice Wizard Arrows Wizard
Arrows Dart Goblin Wizard Ice Wizard
Fire Spirit Wizard Ice Wizard
Fire Spirit Wizard Goblins Arrows Dart Goblin
Wizard Goblins Arrows
Fire Spirit Arrows Goblins Dart Goblin Wizard Ice Wizard
Arrows Wizard Fire Spirit Dart Goblin Ice Wizard
Dart Goblin
Wizard Fire Spirit Goblins Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Wizard
Goblins
Fire Spirit Arrows Wizard Dart Goblin Ice Wizard
Goblins Dart Goblin Ice Wizard
Goblins
Dart Goblin
Dart Goblin
Arrows
Wizard
Wizard Dart Goblin
Goblins Dart Goblin
Arrows Dart Goblin Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Dart Goblin Ice Wizard
Fire Spirit Arrows Dart Goblin Wizard
Arrows Fire Spirit Dart Goblin Wizard Ice Wizard
Arrows Dart Goblin Wizard
Fire Spirit Goblins
Arrows Dart Goblin Wizard
Fire Spirit Arrows Dart Goblin Wizard
Fire Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Fire Spirit Arrows Dart Goblin Wizard
Fire Spirit Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Wizard Ice Wizard
Arrows Dart Goblin Wizard Ice Wizard
Arrows Wizard
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin Wizard Ice Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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