My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem Balloon Prince
Giant Snowball
Bats Minion Horde Balloon
Zap
Bats Minion Horde Balloon Prince
Barbarian Barrel
Elixir Golem Valkyrie Wizard
The Log
Elixir Golem Prince
Earthquake
Elixir Golem
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Elixir Golem Valkyrie Wizard Balloon Prince
Fireball
Minion Horde Elixir Golem Wizard Balloon
Poison
Bats Minion Horde Elixir Golem Wizard Balloon
Lightning
Valkyrie Wizard Balloon Prince
Rocket
Minion Horde Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Fireball Valkyrie Minion Horde Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Elixir Golem Fireball Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Elixir Golem Prince
Minion Horde
Prince
Elixir Golem
Bats Fireball Wizard Balloon
Fireball
Elixir Golem
Valkyrie
Bats Balloon Prince Wizard
Wizard
Elixir Golem Valkyrie Balloon Prince
Balloon
Bats Valkyrie Elixir Golem Wizard
Prince
Valkyrie Bats Minion Horde Wizard

Defense Synergies 0 6

Bats
Valkyrie Prince
Minion Horde
Elixir Golem
Fireball
Valkyrie
Valkyrie
Bats Fireball Wizard Prince
Wizard
Valkyrie Prince
Balloon
Prince
Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Bats Valkyrie Prince
Minion Horde Prince Bats Valkyrie
Minion Horde Prince Bats Valkyrie
Fireball Valkyrie Prince
Fireball Bats Valkyrie
Bats Minion Horde Fireball Wizard
Fireball Valkyrie
Minion Horde Prince
Minion Horde Valkyrie Prince
Bats Minion Horde Valkyrie Fireball Wizard
Minion Horde Bats Fireball Wizard
Minion Horde Prince Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Minion Horde Prince
Minion Horde Prince
Minion Horde Fireball Prince
Minion Horde Wizard Bats Fireball Valkyrie Prince
Fireball Bats Minion Horde Valkyrie Wizard Prince
Valkyrie Wizard Bats Fireball
Prince
Valkyrie Wizard Bats Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Prince
Fireball Valkyrie Wizard Prince
Bats Minion Horde Valkyrie Prince
Valkyrie Prince Bats Minion Horde Fireball
Minion Horde Valkyrie Prince
Fireball Wizard Bats Minion Horde
Prince Bats Minion Horde Fireball Valkyrie
Minion Horde Valkyrie Prince
Minion Horde Bats Fireball Valkyrie Prince
Minion Horde
Bats Minion Horde Valkyrie Prince
Fireball Valkyrie Prince
Prince Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie
Bats Minion Horde Fireball Valkyrie Prince
Bats Valkyrie Minion Horde Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie Prince
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Bats Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Bats Minion Horde Fireball Prince
Minion Horde Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bats Minion Horde
Fireball Wizard Prince
Fireball Valkyrie Wizard
Minion Horde Fireball Prince
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball
Bats Minion Horde Fireball Wizard
Bats Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Prince
Fireball Wizard
Minion Horde Bats Fireball Prince
Fireball Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Prince
Fireball Wizard
Fireball
Minion Horde Prince
Bats Minion Horde Fireball
Bats Fireball
Fireball Prince
Prince
Fireball Wizard

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