My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Knight Goblin Cage Wizard Witch
The Log
Goblin Cage Witch Prince
Earthquake
Goblin Cage Witch
Arrows
Witch
Royal Delivery
Knight Goblin Cage Wizard Witch Prince
Fireball
Goblin Cage Wizard Witch
Poison
Goblin Cage Wizard Witch
Lightning
Knight Goblin Cage Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Cage Freeze Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Goblin Cage Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch Prince The Log
Goblin Cage
Witch The Log
Wizard
Knight Prince Mega Knight
Freeze
Witch
Knight Goblin Cage Prince Mega Knight
Prince
Mega Knight Knight Wizard Witch The Log
The Log
Knight Goblin Cage Prince Mega Knight
Mega Knight
Prince Wizard Witch The Log

Defense Synergies 1 17

Knight
Goblin Cage Wizard Witch The Log
Goblin Cage
Knight Wizard Witch Prince The Log
Wizard
Knight Goblin Cage Freeze Prince The Log Mega Knight
Freeze
Wizard Mega Knight
Witch
Knight Goblin Cage Prince The Log Mega Knight
Prince
The Log Goblin Cage Wizard Witch
The Log
Prince Knight Goblin Cage Wizard Witch Mega Knight
Mega Knight
Wizard Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Wizard The Log
Knight Goblin Cage Witch Prince The Log Mega Knight
Goblin Cage Witch Prince Mega Knight Knight Freeze
Goblin Cage Witch Prince Knight Mega Knight
Goblin Cage Prince The Log Mega Knight
Freeze The Log Mega Knight
Goblin Cage Wizard Freeze Witch
Goblin Cage The Log Mega Knight
Witch Goblin Cage Prince
Knight Prince Mega Knight
Witch Knight Wizard Freeze The Log Mega Knight
Wizard Witch
Goblin Cage Prince Mega Knight Knight Wizard Freeze Witch The Log
Wizard Mega Knight Goblin Cage Freeze Witch Prince The Log
Knight Goblin Cage Prince Mega Knight
Goblin Cage Freeze Prince The Log Mega Knight
Wizard Mega Knight Knight Goblin Cage Witch Prince
Goblin Cage Mega Knight Knight Wizard Witch Prince The Log
Goblin Cage Wizard Freeze Witch The Log Knight Mega Knight
Goblin Cage Prince
Wizard Mega Knight Knight Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Cage Witch Prince
Knight Wizard Prince The Log Mega Knight
Mega Knight Knight Goblin Cage Witch Prince The Log
Prince Mega Knight Knight Goblin Cage The Log
Knight Goblin Cage Witch Prince Mega Knight
Wizard Freeze Witch
Prince Knight Goblin Cage Witch
Mega Knight Knight Goblin Cage Prince
Goblin Cage Freeze Mega Knight Knight Witch Prince The Log
Witch Goblin Cage
Mega Knight Knight Goblin Cage Witch Prince
Mega Knight Goblin Cage Prince The Log
Prince Mega Knight Knight Goblin Cage Wizard Witch
Wizard Goblin Cage Witch Mega Knight
Witch Knight Goblin Cage Freeze Prince The Log
Mega Knight Goblin Cage Wizard Freeze Witch The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze Prince The Log
Wizard The Log Mega Knight
Wizard Freeze Witch
Wizard Witch The Log
The Log Wizard Freeze
The Log Wizard
Prince
Knight Wizard Prince The Log
Wizard
Knight The Log
Freeze
Prince The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Freeze
Wizard Prince The Log Mega Knight
Wizard Witch The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
Freeze The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch Prince The Log Mega Knight
The Log
Wizard Witch
Wizard Freeze Witch
Wizard The Log Mega Knight
Freeze
Prince Mega Knight
Wizard The Log
Freeze Witch Prince
Wizard Witch
Freeze
The Log
Knight Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
Freeze Witch The Log
Witch
Freeze Witch Prince The Log Mega Knight
Prince
Wizard Mega Knight

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