My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Goblin Gang Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Goblin Gang Barbarians Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Gang Barbarians Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Goblin Gang Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Barbarians Wizard Goblin Barrel Skeleton Army Witch Ram Rider
Fireball
Goblin Gang Barbarians Wizard Goblin Barrel Skeleton Army Witch Ram Rider
Poison
Goblin Gang Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Witch Ram Rider
Rocket
Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Freeze Barbarians Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Barbarians
Wizard
Ram Rider
Goblin Barrel
Goblin Gang Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Freeze
Witch
Ram Rider
Ram Rider
Wizard Goblin Barrel Witch

Defense Synergies 0 6

Goblin Gang
Barbarians Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Wizard
Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Goblin Gang Barbarians Wizard Freeze
Freeze
Wizard Skeleton Army
Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Barbarians Skeleton Army Goblin Gang Witch Ram Rider
Goblin Gang Barbarians Skeleton Army Witch Ram Rider Freeze
Barbarians Skeleton Army Witch Goblin Gang Ram Rider
Barbarians Skeleton Army
Goblin Gang Skeleton Army Freeze
Ram Rider Goblin Gang Wizard Freeze Witch
Barbarians Ram Rider
Barbarians Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians
Goblin Gang Barbarians Skeleton Army Witch Wizard Freeze Ram Rider
Goblin Gang Wizard Witch Ram Rider
Barbarians Skeleton Army Goblin Gang Wizard Freeze Witch Ram Rider
Wizard Skeleton Army Goblin Gang Barbarians Freeze Witch
Barbarians Skeleton Army Goblin Gang Ram Rider
Barbarians Skeleton Army Goblin Gang Freeze Ram Rider
Barbarians Wizard Goblin Gang Skeleton Army Witch
Goblin Gang Barbarians Wizard Skeleton Army Witch Ram Rider
Wizard Freeze Witch Barbarians Ram Rider
Barbarians Ram Rider
Goblin Gang Wizard Skeleton Army Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Witch
Goblin Gang Wizard
Goblin Gang Barbarians Skeleton Army Witch Ram Rider
Goblin Gang Skeleton Army Barbarians Ram Rider
Barbarians Goblin Gang Skeleton Army Witch Ram Rider
Wizard Goblin Gang Freeze Witch Ram Rider
Goblin Gang Skeleton Army Barbarians Witch Ram Rider
Barbarians Skeleton Army
Freeze Barbarians Skeleton Army Witch
Witch Goblin Gang Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians
Barbarians Skeleton Army Goblin Gang Wizard Witch Ram Rider
Wizard Barbarians Skeleton Army Witch
Goblin Gang Barbarians Skeleton Army Witch Freeze
Barbarians Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ram Rider
Barbarians Freeze
Wizard
Wizard Freeze Witch Ram Rider
Wizard Witch
Wizard Freeze Ram Rider
Wizard Ram Rider
Goblin Gang
Wizard Ram Rider
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Wizard
Wizard Witch
Wizard
Barbarians
Freeze Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Wizard Witch
Wizard Freeze Witch
Wizard
Freeze
Wizard
Goblin Gang Barbarians Skeleton Army Freeze Witch
Wizard Witch Ram Rider
Freeze
Goblin Gang Wizard
Wizard
Goblin Gang Freeze Witch
Witch
Freeze Witch
Wizard

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